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[PATCH] NZP Unofficial Patch 1.0.5.1

+40
Erick3003lel
Cleggsisonline
Douch_Dagger
Derped_Crusader
MotoLegacy
BCDeshiG
Call16-Podolski
retebonzo
Naievil
Cabbietaco
Leonestar
fdd2blk
vd100
Vaati
slugparty
mogolico
PsycoMutt
Dunker12345
true nightmare
Mc_Callum_99
brdgamemaster
anass-nzp125
redwolf150
SilverFox
Piffey
xnick2222x
FRiiZY_DuDE
ADZIE95
ScatterBox
jardo420
seniormeatbox
I Got Gun Skillz
SNC_PRODIGY
WillWow
blubswillrule
anubiz
PerikiyoXD
dr_mabuse
mofu23
JavierMaki
44 posters

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151NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Dec 08, 2015 3:52 pm

Naievil

Naievil
Staff
Staff

There's like 3/4 of a chance that you're talking about me.
Which map are you talking about? Warehouse?



Last edited by Naievil on Tue Dec 08, 2015 4:59 pm; edited 1 time in total

http://Naievil.tk

152NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Dec 08, 2015 4:59 pm

ADZIE95

ADZIE95

nevermind, just turned on my psp and the zombies are behaving normally now.

153NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Dec 12, 2015 1:37 am

Naievil

Naievil
Staff
Staff

Minor update but we've got some good work going on, I guess.
This is just a custom radio that will allow users to use musical easter eggs throughout their maps.

HOWEVER, there are many limitations to the content that can be played in the radio, such as the quality of the sound which parallels length in the size of the file. While there are no "real" limitations, make your sounds as small as possible by decreasing the bitrate.

That being said, here's a video to display the progress. This is the first video to show sound and therefore it may be a fraction off as I needed to sync the audio together with the video.



An in-depth tutorial will be available after the next patch is released, which will most likely be a hotfix rather than 1.05.

Also, since this is sound being played with video, it can seem to be easily faked. Believe me, it isn't. It's super simple. Not sure why we haven't done this already to be honest.

http://Naievil.tk

154NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Dec 12, 2015 4:56 am

Naievil

Naievil
Staff
Staff

I'm really tired and should probably just be editing my last post because I'm sure nobody has seen it yet, but oh hey look I'm back again.

Yeah the perk drop is in the game now, so that's cool I guess. It will give you a random perk from one of the...6? in the game so there's that. Chances are actually pretty high that you'll get it right now so I'll have to fix that WinkeyWink

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 FO6VJz9

Cool I can go to bed now



Last edited by Naievil on Sat Dec 19, 2015 11:02 pm; edited 1 time in total

http://Naievil.tk

155NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Dec 12, 2015 1:02 pm

Derped_Crusader

Derped_Crusader
Member
Member

Naievil wrote:I'm really tired and should probably just be editing my last post because I'm sure nobody has seen it yet, but oh hey look I'm back again.

Yeah the perk drop is in the game now, so that's cool I guess. It will give you a random perk from one of the...6? in the game so there's that. Chances are actually pretty high that you'll get it right now so I'll have to fix that
Will it be enabled in Nacht der untoten?

http://ikill4fun32.com

156NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Dec 12, 2015 1:30 pm

Naievil

Naievil
Staff
Staff

ikill4fun32 wrote:Will it be enabled in Nacht der untoten?

You know, that's a great question...
Do you guys want it to be on Nacht der Untoten? If so then that's fine, I can increase or decrease the drop rate for it too..

If you don't want it on Nacht der Untoten then I can totally have that arranged

http://Naievil.tk

157NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Dec 12, 2015 5:40 pm

mofu23

mofu23
Mapper
Mapper

Naievil wrote:Minor update but we've got some good work going on, I guess.
This is just a custom radio that will allow users to use musical easter eggs throughout their maps.

HOWEVER, there are many limitations to the content that can be played in the radio, such as the quality of the sound which parallels length in the size of the file. While there are no "real" limitations, make your sounds as small as possible by decreasing the bitrate.

That being said, here's a video to display the progress. This is the first video to show sound and therefore it may be a fraction off as I needed to sync the audio together with the video.








would this by any chance mean some enviormental sounds can be added


An in-depth tutorial will be available after the next patch is released, which will most likely be a hotfix rather than 1.05.

Also, since this is sound being played with video, it can seem to be easily faked. Believe me, it isn't. It's super simple. Not sure why we haven't done this already to be honest.

158NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Dec 12, 2015 5:49 pm

Naievil

Naievil
Staff
Staff

mofu23 wrote:would this by any chance mean some enviormental sounds can be added

Ye

Yeah, I've been working an ambient sounds if that's what you're referring to.
Spoiler:

http://Naievil.tk

159NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sun Dec 13, 2015 3:34 am

Naievil

Naievil
Staff
Staff

Simple but absolutely necessary update:

- We get points from throwing grenades at zombies

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 UP3alWe

- Crawlers are no longer immune to grenades! This makes the Ray Gun useful as well! (Second image)

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 JGZJrvC[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 WgPjrL0

- All of these things give you the appropriate points as well

Character voices might actually be a thing, they are difficult to obtain but I'm trying to find them online as the best I can. If you want to help, see the appropriate post here



Last edited by Naievil on Sat Dec 19, 2015 11:06 pm; edited 1 time in total

http://Naievil.tk

160NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sun Dec 13, 2015 6:21 pm

FRiiZY_DuDE

FRiiZY_DuDE
Administrator
Administrator

Awesome! VeryHappy

161NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Mon Dec 14, 2015 2:39 pm

mofu23

mofu23
Mapper
Mapper

Naievil wrote:

Ye

Yeah, I've been working an ambient sounds if that's what you're referring to.
Spoiler:



bug!

162NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Dec 15, 2015 1:08 pm

Naievil

Naievil
Staff
Staff

mofu23 wrote:bug!

I'll get right on it.

In other news...these skins were apparently premade for me so I had to do little work...this also works for the Ray Gun and PPSH..

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 EKsEOyH



Last edited by Naievil on Sat Dec 19, 2015 11:08 pm; edited 2 times in total

http://Naievil.tk

163NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Dec 15, 2015 5:33 pm

Naievil

Naievil
Staff
Staff

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 Ul6foAT

Shitty but working elevator code...sadly I can't get a switch to work but I won't give up without a reason to not. Maybe one day I'll go back, otherwise right now we just activate the elevator anytime that we're in it (except for when it's moving).

It also only starts at the bottom..but I'll try to make it so that we can start from the top too

That's been fixed. It's now a spawnflag



Last edited by Naievil on Sat Dec 19, 2015 11:09 pm; edited 2 times in total

http://Naievil.tk

164NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Thu Dec 17, 2015 12:49 pm

Naievil

Naievil
Staff
Staff

I keep spamming the shit out of this forum, but I'm trying to make us look active.

Anyways, Pack-a-Punch works almost completely. The only factor that's missing is the skin for the upgraded weapons and the "takeout" animation.

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 09PDIZi

More spam to come later today probably.



Last edited by Naievil on Sat Dec 19, 2015 11:10 pm; edited 1 time in total

http://Naievil.tk

165NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Thu Dec 17, 2015 5:40 pm

JavierMaki

JavierMaki
Staff
Staff

Probably that spam is related to a great feature or just bug fixes? xDDD

166NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Dec 19, 2015 3:11 pm

Naievil

Naievil
Staff
Staff

Another request fulfilled

I added a special Spawnflag in the buy_weapon entity in the .fgd that enables the buy_weapon to not display the text when we go to buy a gun. This does NOT apply for Bouncing Betties, Grenades, or the Bowie Knife.

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 WXkx1Ao

Other new additions:

More spawnflag fun. We can now select a spawnflag that enables the text for the Custom Sound Player to display its text.

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 HEZFepx

Even more spawnflag fun. Elevators also can start at the top instead of having to start on the bottom. This means that we can start at a higher state and go lower (think of the elevator on "Five").

Any more requests please let me know!



Last edited by Naievil on Sat Dec 19, 2015 11:11 pm; edited 1 time in total

http://Naievil.tk

167NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Dec 19, 2015 10:48 pm

Naievil

Naievil
Staff
Staff

Soooo much pointless spam

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 YoEO88h

Teddys have a spawnflag that will remove any target that it chooses, in this case it is a brush.

Spam spam spam

http://Naievil.tk

168NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sun Dec 20, 2015 1:37 pm

ADZIE95

ADZIE95

Naievil wrote:Another request fulfilled

I added a special Spawnflag in the buy_weapon entity in the .fgd that enables the buy_weapon to not display the text when we go to buy a gun. This does NOT apply for Bouncing Betties, Grenades, or the Bowie Knife.


Other new additions:

More spawnflag fun. We can now select a spawnflag that enables the text for the Custom Sound Player to display its text.


Even more spawnflag fun. Elevators also can start at the top instead of having to start on the bottom. This means that we can start at a higher state and go lower (think of the elevator on "Five").

Any more requests please let me know!

This is amazing, i'm glad people are still working on this game.

169NZP Demo wow Mon Dec 21, 2015 11:21 pm

jardo420


Member
Member

this is amazing progress

170NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Dec 22, 2015 12:43 am

jardo420


Member
Member

hi for sum reason on unofficial patch 1.0.4 any map i try it crash every time right before round 5 starts dosnt do this on demo from moddb havent try earlier patches. any ideas y

171NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Dec 22, 2015 1:57 am

redwolf150

redwolf150

jardo420 wrote:hi for sum reason on unofficial patch 1.0.4 any map i try it crash every time right before round 5 starts dosnt do this on demo from moddb havent try earlier patches. any ideas y


Hum what his your console psp 1 or 2 or 3 or ppsspp

172NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Dec 22, 2015 3:09 am

jardo420


Member
Member

my psp is 3000 and has pro b 10 cfw

173NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Tue Dec 22, 2015 9:13 am

JavierMaki

JavierMaki
Staff
Staff

jardo420 wrote:my psp is 3000 and has pro b 10 cfw

There's a problem in the 1.0.4.1 build, the main download link is linked to that version of NZP unofficial.

You can get the 1.0.4 from here. WinkeyWink

Thanks to Nai for giving the link at page 15 ^^

174NZP Demo thx Tue Dec 22, 2015 4:16 pm

jardo420


Member
Member

it works great now 2 bad this version dnt have jump but no big deal cant wait to c future updates btw the menus loading screens and all of it is looking so great keep up the good work...
BEST PSP GAME EVER

175NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Jan 01, 2016 9:47 pm

Naievil

Naievil
Staff
Staff

Old:
[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 BXOXz2A

Unfinished New:
[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 7 3KCXrZj

FAQ:

Q: Does it work?
A: Not really, but it used to crash unconditionally but I got that fixed

http://Naievil.tk

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