Which map are you talking about? Warehouse?
Last edited by Naievil on Tue Dec 08, 2015 4:59 pm; edited 1 time in total
Last edited by Naievil on Tue Dec 08, 2015 4:59 pm; edited 1 time in total
Last edited by Naievil on Sat Dec 19, 2015 11:02 pm; edited 1 time in total
Will it be enabled in Nacht der untoten?Naievil wrote:I'm really tired and should probably just be editing my last post because I'm sure nobody has seen it yet, but oh hey look I'm back again.
Yeah the perk drop is in the game now, so that's cool I guess. It will give you a random perk from one of the...6? in the game so there's that. Chances are actually pretty high that you'll get it right now so I'll have to fix that
ikill4fun32 wrote:Will it be enabled in Nacht der untoten?
Naievil wrote:Minor update but we've got some good work going on, I guess.
This is just a custom radio that will allow users to use musical easter eggs throughout their maps.
HOWEVER, there are many limitations to the content that can be played in the radio, such as the quality of the sound which parallels length in the size of the file. While there are no "real" limitations, make your sounds as small as possible by decreasing the bitrate.
That being said, here's a video to display the progress. This is the first video to show sound and therefore it may be a fraction off as I needed to sync the audio together with the video.
would this by any chance mean some enviormental sounds can be added
An in-depth tutorial will be available after the next patch is released, which will most likely be a hotfix rather than 1.05.
Also, since this is sound being played with video, it can seem to be easily faked. Believe me, it isn't. It's super simple. Not sure why we haven't done this already to be honest.
mofu23 wrote:would this by any chance mean some enviormental sounds can be added
Last edited by Naievil on Sat Dec 19, 2015 11:06 pm; edited 1 time in total
Naievil wrote:
Ye
Yeah, I've been working an ambient sounds if that's what you're referring to.
- Spoiler:
If you bug me enough then I'll make moving platforms that are operated by a switch.
mofu23 wrote:bug!
Last edited by Naievil on Sat Dec 19, 2015 11:08 pm; edited 2 times in total
Last edited by Naievil on Sat Dec 19, 2015 11:09 pm; edited 2 times in total
Last edited by Naievil on Sat Dec 19, 2015 11:10 pm; edited 1 time in total
Last edited by Naievil on Sat Dec 19, 2015 11:11 pm; edited 1 time in total
Naievil wrote:Another request fulfilled
I added a special Spawnflag in the buy_weapon entity in the .fgd that enables the buy_weapon to not display the text when we go to buy a gun. This does NOT apply for Bouncing Betties, Grenades, or the Bowie Knife.
Other new additions:
More spawnflag fun. We can now select a spawnflag that enables the text for the Custom Sound Player to display its text.
Even more spawnflag fun. Elevators also can start at the top instead of having to start on the bottom. This means that we can start at a higher state and go lower (think of the elevator on "Five").
Any more requests please let me know!
jardo420 wrote:hi for sum reason on unofficial patch 1.0.4 any map i try it crash every time right before round 5 starts dosnt do this on demo from moddb havent try earlier patches. any ideas y
jardo420 wrote:my psp is 3000 and has pro b 10 cfw
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