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[WASTED]CoW1944 Dev-Thread

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FRiiZY_DuDE
Supermario641996
Call16-Podolski
jardo420
Naievil
Derped_Crusader
mynameiserick
PerikiyoXD
12 posters

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26[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Tue Apr 05, 2016 5:37 pm

Supermario641996

Supermario641996
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This has gone such a long way Doc, I can't believe what I'm seeing. Great work.

https://www.youtube.com/user/TailsTheGamer?feature=mhee

27[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Mon May 09, 2016 12:49 pm

dr_mabuse

dr_mabuse
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preview of the "brute" zombietype...
they are bigger than the regular zombies, have alot more health and carry weapons:

[WASTED]CoW1944 Dev-Thread - Page 2 Ezmb



Last edited by dr_mabuse on Mon May 09, 2016 12:50 pm; edited 1 time in total (Reason for editing : trump told me to edit)

28[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Thu May 12, 2016 9:33 am

dr_mabuse

dr_mabuse
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i have been thinking about to "split" the tdm and the zombiemode into seperate games (mostly to keep the sources clean and save ram) maybe...
The question is: which one should i finish first?

29[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Thu May 12, 2016 8:11 pm

Derped_Crusader

Derped_Crusader
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dr_mabuse wrote:i have been thinking about to "split" the tdm and the zombiemode into seperate games (mostly to keep the sources clean and save ram) maybe...
The question is: which one should i finish first?

TDM... we already have 1 + 1/2 zombie games (NZP + L4Q)

http://ikill4fun32.com

30[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Fri May 13, 2016 6:05 pm

FRiiZY_DuDE

FRiiZY_DuDE
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TDM.

31[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Sat May 14, 2016 2:16 am

dr_mabuse

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good VeryHappy

32[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Sat May 14, 2016 11:14 am

Derped_Crusader

Derped_Crusader
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dr_mabuse wrote:good VeryHappy


were you going to do TDM regardless of what we said?

http://ikill4fun32.com

33[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Wed May 25, 2016 4:45 am

dr_mabuse

dr_mabuse
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yes, CoW1944 will be the regular TDM only build.
After the release i will make the entire "zombie shit" (i dont have a final name yet lol)
as a seperate build, because its now something bigger than just a nzp ripoff WinkeyWink


34[WASTED]CoW1944 Dev-Thread - Page 2 Empty cool Thu May 26, 2016 10:04 am

jardo420


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i really want 2 try ur zombies first but thats just me. both modes r looking great tho cant wait for a first release of any kind.

35[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Sat May 28, 2016 1:19 pm

true nightmare

true nightmare
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You should work on which every one is closer to being complete first, that way then its done you will have all the time in the world to work on the other

https://www.youtube.com/user/turenightmare

36[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Sat May 28, 2016 1:42 pm

dr_mabuse

dr_mabuse
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the tdm variant is almost done (apart from a few maps and 3rd person guns) VeryHappy

37[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Sat May 28, 2016 1:56 pm

true nightmare

true nightmare
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dr_mabuse wrote:apart from a few maps and 3rd person guns

Finish it, I wanna play it now xD

https://www.youtube.com/user/turenightmare

38[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Sat May 28, 2016 2:03 pm

slugparty

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Looks amazing dude like Medal of Honor Heroes except actually fun lol you've gotten more done before your first release than 90% of homebrew developers have get done in a whole project

Also if you release tools for mapping I will be immediately on top of that shit

keep up the good work man our bodies are ready for CoW!!

39[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Mon Jun 06, 2016 2:45 pm

dr_mabuse

dr_mabuse
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Final menu design:

[WASTED]CoW1944 Dev-Thread - Page 2 MENU_00008

plus one of the maps that will be in the game (yes, this is a remaster of my old NZP map "Castle of Doom):

[WASTED]CoW1944 Dev-Thread - Page 2 DQshot14

40[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Mon Jun 06, 2016 3:39 pm

Supermario641996

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Stupendous doc, looks amazing.

https://www.youtube.com/user/TailsTheGamer?feature=mhee

41[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Sun Jun 12, 2016 2:40 am

dr_mabuse

dr_mabuse
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Another pics from the Zombie mode (if you played Rebellions Zombie Army Trilogy you will know this one with the mg xD):

[WASTED]CoW1944 Dev-Thread - Page 2 DQshot26

42[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Tue Jun 14, 2016 10:25 pm

Douch_Dagger

Douch_Dagger
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i really want to play this so much. it looks so freaking cool. even the zombie gamemode looks like something i'd play for a month.

43[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Wed Jul 13, 2016 2:40 pm

dr_mabuse

dr_mabuse
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a feature i always wanted was that bots can ride elevators:

[WASTED]CoW1944 Dev-Thread - Page 2 Botplat

still far from perfect, but at least they will no longer fall to dead when the player
uses elevators xD

I also got a few pms about mapping: if you want to make a tdm map just feel free to start already, just make sure the map has similar props like nzp.

the zombie build is on ice atm because i keep on focussing on the TDM version atm.
Theres also a possible change that we going to abandon the "zombie" psp version and
move over to pc using the fte game engine.

44[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Fri Jul 15, 2016 1:48 am

Douch_Dagger

Douch_Dagger
Member
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well, if the zombie game mode were to stay, someone could make a map just like BO3's Gorod Krovi. i'd actually be interested to see how that'd turn out.

45[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Tue Aug 02, 2016 1:41 pm

dr_mabuse

dr_mabuse
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currently mapping some release maps WinkeyWink
preview from tdm_normandy map:

[WASTED]CoW1944 Dev-Thread - Page 2 MENU_00000

46[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Mon Nov 28, 2016 4:07 am

dr_mabuse

dr_mabuse
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because so much ppl are asking for that:

NO there is NO WORKING MUILTIPLAYER!!

I currently only have the "low-budget" psp (called psp street), which doesnt have build in wlan.
So if you guys want me to fix adhoc mp you need to donate me 2 psps (or the cash.)

EDIT: you can donate via paypal again, but i hope i wont get another "piggy" xD

47[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Mon Dec 05, 2016 8:54 am

dr_mabuse

dr_mabuse
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We decided to abandon the PSP version and started to work on the PC version.
It is senseless to work on a multiplayer game with no working multiplayer and low ram...
Also most maps will not run on the psp without massive lagspikes...

48[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Sat Dec 10, 2016 10:01 am

dr_mabuse

dr_mabuse
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Update: The PSP version will be still released, so dont worry.
Im using PPSSPP right now for development and i cant promize it will run 100% on a real PSP.

49[WASTED]CoW1944 Dev-Thread - Page 2 Empty Re: [WASTED]CoW1944 Dev-Thread Tue Feb 28, 2017 11:17 am

dr_mabuse

dr_mabuse
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Administrator

developement canceled, do not ask for a release or sources!

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