Nazi Zombies: Portable
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[SUGGEST HERE] NZ:P Unofficial Release Additions

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MotoLegacy

MotoLegacy
Staff
Staff

I've taken over Nazi Zombies Portable development.

So far, I've added Amm-O-Matic into the game, and have been messing around with getting the Wunderwaffe back.

I still need your suggestions on what needs done here. Anything you want back from beta? Anything new you want to see in NZ:P?

 Also, this is the start of a new generation of Nazi Zombies Portable. It is no longer a demo, but will now be unofficially released once 1.1 is complete.

 More information on Unofficial Releases will be given shortly, but I need your suggestions on what to add.

UPDATE [11-26-16]:

I'm afraid the Wunderwaffe is too intensive for the PSP. Two additional perks are in the works and will be rolling in with 1.1, those two perks being Deadshot Daiquiri and Mule Kick!

Along with that, the classic map Warehouse is getting a bit of an upgrade! This updated version adds some new areas (maybe they'll have one of the three new perks in them Weird.)!

And finally, the HUD is being upgraded! The Black Ops 1perk icons, and the WaW points background will be used now!

Here's some boring additional changelog stuff:

- Removed ability to Pack-A-Punch weapons in gun game (caused crashing)
- Fixed ability to earn points while in last stand

And before anyone asks, NO. There probably won't be a PC port, ever. At least not from me.

Cheers ^-^
Ian


Edit by Naievil: Don't reference me in this.



Last edited by MotoLegacy on Sat Nov 26, 2016 10:26 pm; edited 2 times in total

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SilverFox

SilverFox
Member
Member

Hello and welcome,

I am also curious about your background, experience, .. why nzp, and if you worked with nzp previously....... sorry if i forgot u Frown

As for suggestions,

-i think you should rework the zombies such has high quality animations/models, even at the cost of max zombie count.

-New official well made maps.

-Black ops weapons.

MotoLegacy

MotoLegacy
Staff
Staff

SilverFox wrote:Hello and welcome,

I am also curious about your background, experience, .. why nzp, and if you worked with nzp previously....... sorry if i forgot u Frown

As for suggestions,

-i think you should rework the zombies such has high quality animations/models, even at the cost of max zombie count.

-New official well made maps.

-Black ops weapons.

My background will come at a later time. As for experience, I've just toyed around with NZ:P before this, but dont let this change how you think of me.

1. I might consider that.

2. 2 new maps will be released with 1.1. They will remain anonymous for now.

3. I'm planning to make the overall experience like BO1, so expect that to happen Smilez

Edit: I'll probably release two different versions of 1.1. One with a smaller max spawn rate, the other with the same. If the community is fine with the smaller size, higher quality models will probably be used.



Last edited by MotoLegacy on Mon Nov 21, 2016 12:11 pm; edited 1 time in total (Reason for editing : Read post.)

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Douch_Dagger

Douch_Dagger
Member
Member

i've already posted my suggestions in the Suggestions folder. here are some i can remember posting. i hope you can make them.

-a tactical flashlight mod.(maybe make it into a perk)

-quck commands(show a command list related to what you have typed in the console. quite like in 1.1 beta.)

-maybe Bipods for LMG's and what ever weapon has one.

thats all i can remember for now. but i have a couple more recent thoughts now.

-multi PaPing(Like AW Exo Zombies)

-maybe make it possible for mappers to change hit  boxes location for people using different models(may be difficult)

-satchel charges(old school C4s)

-craftables

-collectibles(like items that can be used for crafting or to use as a keyitem)

thats it for now i guess

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