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Compiling maps as HLBSP??? HOW??

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1Compiling maps as HLBSP??? HOW?? Empty Compiling maps as HLBSP??? HOW?? Tue Dec 13, 2011 9:07 am

dr_mabuse

dr_mabuse
Administrator
Administrator

I will switch to HLBSP map format (like justice) for more details, but how the fuck do i compile the map?
the ZHLTOOLS are installed and Hammer editor is configured, but it looks like i missed something..
Is there a tutorial or something???

2Compiling maps as HLBSP??? HOW?? Empty Re: Compiling maps as HLBSP??? HOW?? Tue Dec 13, 2011 12:53 pm

Guest


Guest

Wait wait.

You don't have/can't find the compiling tools? Or it wont compile properly?

3Compiling maps as HLBSP??? HOW?? Empty Re: Compiling maps as HLBSP??? HOW?? Tue Dec 13, 2011 1:11 pm

dr_mabuse

dr_mabuse
Administrator
Administrator

i replaced the "quake tools" with the Halflife tools, but my map wont compile...

Error: Line 8 is incomplete (did you place a " inside an entity string?)

WTF? i did not place a fucking " inside something... lol

4Compiling maps as HLBSP??? HOW?? Empty Re: Compiling maps as HLBSP??? HOW?? Tue Dec 13, 2011 1:22 pm

Guest


Guest

http://zhlt.info/common-mapping-problems.html

Is your error in there?

5Compiling maps as HLBSP??? HOW?? Empty Re: Compiling maps as HLBSP??? HOW?? Tue Dec 13, 2011 1:27 pm

dr_mabuse

dr_mabuse
Administrator
Administrator

no, i always got this line bullshit and its pissing me off...
maybe i need to go back to the quaketools.... :roll:

edit: ok it works now and the map is now much smaller and it has no textures on it...
all my doors are now useless... lol

6Compiling maps as HLBSP??? HOW?? Empty Re: Compiling maps as HLBSP??? HOW?? Tue Dec 13, 2011 4:17 pm

JavierMaki

JavierMaki
Staff
Staff

mabuse, there is a tutorial made by me in tutorials section for hlbsp maps Smilez

7Compiling maps as HLBSP??? HOW?? Empty Re: Compiling maps as HLBSP??? HOW?? Wed Dec 14, 2011 10:30 am

dr_mabuse

dr_mabuse
Administrator
Administrator

well, i have more than one wad, and when i compile the map my textures are looking like this:

Compiling maps as HLBSP??? HOW?? Q000006

Any idea how i can fix this shit?

8Compiling maps as HLBSP??? HOW?? Empty Re: Compiling maps as HLBSP??? HOW?? Wed Dec 14, 2011 11:01 am

mainman1524

mainman1524
Member
Member

looks like a alien ship texture

9Compiling maps as HLBSP??? HOW?? Empty Re: Compiling maps as HLBSP??? HOW?? Wed Dec 14, 2011 8:05 pm

ArKaZeen


Member
Member

dr_mabuse wrote:well, i have more than one wad, and when i compile the map my textures are looking like this:

Compiling maps as HLBSP??? HOW?? Q000006

Any idea how i can fix this shit?

Well I guess you could make a retro/Disco hall type thing VeryHappy

Sorry bro but I honestly would help you (When I learn to use those things (After I learn to code ( After I learn to model (After im 53 Tongue))))

10Compiling maps as HLBSP??? HOW?? Empty Re: Compiling maps as HLBSP??? HOW?? Thu Dec 15, 2011 2:23 am

dr_mabuse

dr_mabuse
Administrator
Administrator

found the problem: texmex wad3 export is broken, never use texmex for making halflife wads...
Use wally VeryHappy

11Compiling maps as HLBSP??? HOW?? Empty Re: Compiling maps as HLBSP??? HOW?? Thu Dec 15, 2011 8:31 am

true nightmare

true nightmare
Administrator
Administrator

tbh doc, your the last person i would have thought to ask for help XD

https://www.youtube.com/user/turenightmare

12Compiling maps as HLBSP??? HOW?? Empty Re: Compiling maps as HLBSP??? HOW?? Thu Dec 15, 2011 10:00 am

dr_mabuse

dr_mabuse
Administrator
Administrator

well, i will stay with q1bsp...

hlbsp maps are too big for psp..

13Compiling maps as HLBSP??? HOW?? Empty Re: Compiling maps as HLBSP??? HOW?? Thu Dec 15, 2011 9:28 pm

ArKaZeen


Member
Member

Thanks for helping newbs like me VeryHappy

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