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Save Works Compile fails

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1 Save Works Compile fails on Sun Oct 21, 2012 5:09 am

I get an error reading the following on worldcraft whilst compiling
---- Vis 2.31 ---- Modified by Bengt Jardrup

************ ERROR ************
Error opening C:\Users\the Computer\Desktop\pc version\nzp\maps\Nameremoved.bsp: No such file or directory

Elapsed time : 0:00

** Executing...
** Command: C:\Program Files\Worldcraft\quaketools\light.exe
** Parameters: "C:\Users\Boys Computer\Desktop\pc version\nzp\maps\Splitends"

----- Light 1.43 ---- Modified by Bengt Jardrup

************ ERROR ************
Error opening C:\Users\The Computer\Desktop\pc version\nzp\maps\Nameremoved:).bsp: No such file or directory

Elapsed time : 0:00
The pircture of the Compile is there in main problems I need help or i cant make this map
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2 Re: Save Works Compile fails on Sun Oct 21, 2012 6:09 am

Ur problem is on the configuration of Worldcraft/Hammer, u need to make some folders not in the NZP's one or will give you errors all time :/


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Der Riese WIP - My project for NZP
Valve Hammer Editor Setting up for mapping!

Actual Gaming Rig
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3 Re: Save Works Compile fails on Mon Oct 22, 2012 12:51 am

@javiermaki wrote:Ur problem is on the configuration of Worldcraft/Hammer, u need to make some folders not in the NZP's one or will give you errors all time :/
I made a folder NZPPC>NZP>Pc version>Ctf & nzp> maps
Unfortuanatley
Terminator wrote:DOES NOT F***ING COMPUTE!
If this problem is not fixed in A language that is English not Mapping language im boned not bieng able to make maps and such
Any form of technician Help!
BUMP!

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4 Re: Save Works Compile fails on Mon Oct 22, 2012 3:10 am

Guest


Guest
@ShangrilaZ wrote:
@javiermaki wrote:Ur problem is on the configuration of Worldcraft/Hammer, u need to make some folders not in the NZP's one or will give you errors all time :/
I made a folder NZPPC>NZP>Pc version>Ctf & nzp> maps
Unfortuanatley
Terminator wrote:DOES NOT F***ING COMPUTE!
If this problem is not fixed in A language that is English not Mapping language im boned not bieng able to make maps and such
Any form of technician Help!
BUMP!
Please post everything in the compile window

There may be a problem with in your map

5 Re: Save Works Compile fails on Mon Oct 22, 2012 3:13 am

K If you have skype Of sorts Ill send you the Compile if not ill post it here
[quote=Worldcraft]
** Executing...
** Command: Change Directory
** Parameters: C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version


** Executing...
** Command: Copy File
** Parameters: "C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.map" "C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.map"


** Executing...
** Command: C:\Program Files\Worldcraft\quaketools\nomapversion.exe
** Parameters: "C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta"


** Executing...
** Command: C:\Program Files\Worldcraft\quaketools\txqbsp.exe
** Parameters: "C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta"

TxQBSP 1.12 -- Modified by Bengt Jardrup

Inputfile: C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.map
Outputfile: C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.bsp
------ LoadMapFile ------
WARNING: No info_player_start entity in level
670 faces
112 brushes
11 entities
14 miptex
40 texinfo

Building hulls sequentially...
Processing hull 0...
------ Brush_LoadEntity ------
----+----+
110 brushes read
------ CSGFaces ------
----+----+
659 brushfaces
407 csgfaces
260 mergedfaces
------ SolidBSP ------
512 split nodes
213 solid leafs
300 empty leafs
0 water leafs
952 leaffaces
887 nodefaces
------ FillOutside ------
WARNING: Reached occupant at (-208 -168 64), trigger_relay
Simplifying ... Leak file written to C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.pts
------ MakeFaceEdges ------
----+----+
------ GrowRegions ------
************ ERROR ************
Entity with no valid brushes or textures on line 899

2 warnings

Elapsed time : 0:01

Peak memory used : 0.7 MB

** Executing...
** Command: C:\Program Files\Worldcraft\quaketools\vis.exe
** Parameters: "C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta"

---- Vis 2.31 ---- Modified by Bengt Jardrup

************ ERROR ************
Error opening C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.bsp: No such file or directory

Elapsed time : 0:00

** Executing...
** Command: C:\Program Files\Worldcraft\quaketools\light.exe
** Parameters: "C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta"

----- Light 1.43 ---- Modified by Bengt Jardrup

************ ERROR ************
Error opening C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.bsp: No such file or directory

Elapsed time : 0:00
[/quote]

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6 Re: Save Works Compile fails on Mon Oct 22, 2012 3:37 am

Guest


Guest
@ShangrilaZ wrote:K If you have skype Of sorts Ill send you the Compile if not ill post it here
[quote=Worldcraft]
** Executing...
** Command: Change Directory
** Parameters: C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version


** Executing...
** Command: Copy File
** Parameters: "C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.map" "C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.map"


** Executing...
** Command: C:\Program Files\Worldcraft\quaketools\nomapversion.exe
** Parameters: "C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta"


** Executing...
** Command: C:\Program Files\Worldcraft\quaketools\txqbsp.exe
** Parameters: "C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta"

TxQBSP 1.12 -- Modified by Bengt Jardrup

Inputfile: C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.map
Outputfile: C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.bsp
------ LoadMapFile ------
WARNING: No info_player_start entity in level
670 faces
112 brushes
11 entities
14 miptex
40 texinfo

Building hulls sequentially...
Processing hull 0...
------ Brush_LoadEntity ------
----+----+
110 brushes read
------ CSGFaces ------
----+----+
659 brushfaces
407 csgfaces
260 mergedfaces
------ SolidBSP ------
512 split nodes
213 solid leafs
300 empty leafs
0 water leafs
952 leaffaces
887 nodefaces
------ FillOutside ------
WARNING: Reached occupant at (-208 -168 64), trigger_relay
Simplifying ... Leak file written to C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.pts
------ MakeFaceEdges ------
----+----+
------ GrowRegions ------
************ ERROR ************
Entity with no valid brushes or textures on line 899

2 warnings

Elapsed time : 0:01

Peak memory used : 0.7 MB

** Executing...
** Command: C:\Program Files\Worldcraft\quaketools\vis.exe
** Parameters: "C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta"

---- Vis 2.31 ---- Modified by Bengt Jardrup

************ ERROR ************
Error opening C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.bsp: No such file or directory

Elapsed time : 0:00

** Executing...
** Command: C:\Program Files\Worldcraft\quaketools\light.exe
** Parameters: "C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta"

----- Light 1.43 ---- Modified by Bengt Jardrup

************ ERROR ************
Error opening C:\Users\Boys Computer\Desktop\Nzppc\NZP\pc version\nzp\maps\SEbeta.bsp: No such file or directory

Elapsed time : 0:00
************ ERROR ************
Entity with no valid brushes or textures on line 899
There's your problem
I think it means there is no texture on part of the block or part of the block is a Clip texture and other sides are normal textures, that's what happened to me anyway

EDIT:If you want you can send me the map and I can try fix it for you :cute:

7 Re: Save Works Compile fails on Mon Oct 22, 2012 3:40 am

Can i have a short example of a Clip texture with Textures Sides(Edges)
Beacause i followed Guest's tut

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8 Re: Save Works Compile fails on Mon Oct 22, 2012 6:32 am

Guest


Guest
@ShangrilaZ wrote:Can i have a short example of a Clip texture with Textures Sides(Edges)
Beacause i followed Guest's tut

Hmmm, I found out it compiles normally with clip on one side so that's not what's causing it
I tried compiling with clip on one part of the block and all that happened was in-game it showed the clip texture on the face......
If you want to send me the map to see if it works I would be happy to fix what-ever is causing this "error" :wink:

9 Re: Save Works Compile fails on Tue Oct 23, 2012 1:13 am

Nah dont worry Fixed it... The problem Was i cant use Clip blocks For Buy_weapon
So i need to use a odd block Signififying the gun locale :D

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10 Re: Save Works Compile fails on Tue Oct 23, 2012 2:59 am

Guest


Guest
@ShangrilaZ wrote:Nah dont worry Fixed it... The problem Was i cant use Clip blocks For Buy_weapon
So i need to use a odd block Signififying the gun locale :D
Use trigger textures for buy_weapon entites

11 Re: Save Works Compile fails on Wed Oct 24, 2012 8:42 am

Problem 1: WARNING: No info_player_start entity in level
Problem 2: WARNING: Reached occupant at (-208 -168 64), trigger_relay
Problem 3: Entity with no valid brushes or textures on line 899


____________________________________________________________________________________________________
Der Riese WIP - My project for NZP
Valve Hammer Editor Setting up for mapping!

Actual Gaming Rig
View user profile

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