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quake mods?

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1 quake mods? on Thu Oct 09, 2014 9:02 pm

what quake mods work on NZ:P and which ones are helpful? i'm trying to find one with a radar so i can find the zombies without getting lost.


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2 Re: quake mods? on Thu Oct 09, 2014 9:24 pm

jastolze

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@Douch_Dagger wrote:what quake mods work on NZ:P and which ones are helpful? i'm trying to find one with a radar so i can find the zombies without getting lost.

I believe to mod the game, one would need the source code for NZP, which has yet to be released. No devs have made such mod either...

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3 Re: quake mods? on Wed Nov 05, 2014 8:33 pm

I believe to mod the game, one would need the source code for NZP, which has yet to be released. No devs have made such mod either...[/quote]


not quite... i actually used a mod from quake 1. it actually works like if its normal. it was the portal gun mod


____________________________________________________________________________________________________
I like my Zombies Lively Undead.

NZP Hamachi Network:Lets play¡  Password:play
Steam:Revnova
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Intrests:Zombie Murdering, and Horror
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4 Re: quake mods? on Fri Nov 07, 2014 5:49 pm

jastolze

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That's not modding. All you did was use the eboot from NZP and copy over the progs.dat file along with any other files that were needed to run the game. Modding, for example, would be to add or remove weapons, change fire rate, add faster zombies, etc.

If you're wanting to run Quake 1 mods via NZP's eboot (I would recommend Quake Arena Arcade's eboot instead) then follow this thread's instructions: http://nzportable.forumotion.com/t1045-quake-mods-on-psp-compatibility-list

Most quake 1 mods on PC work by changing a simple setting in PSP Quake's Menu (Before loading a map). As long as the mod doesn't require 32 MB or more for ram and doesn't need a select engine to run, (i.e: Darkplaces) then they should work.

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5 Re: quake mods? on Wed Nov 19, 2014 10:34 am

mrgreezy3


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http://nzportable.forumotion.com/t1918-hell-smash-psp#15759

a great quake deathmatch mod with bots i ported it to psp a while ago enjoyy

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6 Re: quake mods? on Wed Nov 19, 2014 12:13 pm

jastolze

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@mrgreezy3 wrote:http://nzportable.forumotion.com/t1918-hell-smash-psp#15759

a great quake deathmatch mod with bots i ported it to psp a while ago enjoyy

Yeah, this is definitely one I would recommend. Good all around port.

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7 Re: quake mods? on Fri Nov 21, 2014 10:48 pm

@jastolze wrote:That's not modding. All you did was use the eboot from NZP and copy over the progs.dat file along with any other files that were needed to run the game. Modding, for example, would be to add or remove weapons, change fire rate, add faster zombies, etc.

If you're wanting to run Quake 1 mods via NZP's eboot (I would recommend Quake Arena Arcade's eboot instead) then follow this thread's instructions: http://nzportable.forumotion.com/t1045-quake-mods-on-psp-compatibility-list

Most quake 1 mods on PC work by changing a simple setting in PSP Quake's Menu (Before loading a map). As long as the mod doesn't require 32 MB or more for ram and doesn't need a select engine to run, (i.e: Darkplaces) then they should work.

Aww man... i thought i actually found something Tongue


____________________________________________________________________________________________________
I like my Zombies Lively Undead.

NZP Hamachi Network:Lets play¡  Password:play
Steam:Revnova
Youtube: https://www.youtube.com/channel/UCgHZmFFhYA6EuDN8wdo9Oag
Intrests:Zombie Murdering, and Horror
View user profile

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