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docs mapping tut 1: making cool lightrays

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1NZP Demo docs mapping tut 1: making cool lightrays on Sat Dec 27, 2014 2:58 pm

dr_mabuse

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docs mapping tut 1: making cool lightrays:

i will show you here now how to make cool lightray effects using the Halflife rendermodes on NZP.
Atm only rendermode 5 (additive) works 100%.

REQUIRED:

- This works atm only With the new NZP on PSP.
- A custom texture that starts with "light" (example: light_mytexture).
- Jackhammer and the Halflife compilers (this doesnt work with Quakemaps)

1st:

Setup your map as you like and make a new brush on your window that you want the lightrays.

2nd:

add the NULL texture everywhere and use the vertex tool to give the brush a cool shape.

3rd:

all on the top, bottom and the sides your lightray texture (the front doesnt need one, we keep the NULL texture onit so
it doesnt gets drawn ingame=

4th:

tie the brush to entity and select func_illusionary (so nobody gets blocked on there).

final:

add a new field with "rendermode 5" and another one with "renderamt 115" (first one sets rendermode to additive,
2nd one sets the render amount).

It should look like this:



Now compile the map and enjoy your cool lights.


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2NZP Demo Re: docs mapping tut 1: making cool lightrays on Sat Dec 27, 2014 4:57 pm

I have 2 questions,

1) where is a place that i could find alot of textures, because in the old NZP they used .Pak and Jackhammer doesn't support that,

2) why didn't you include a hidden "Fart" somewhere in the picture, i looked for quite a while =(

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3NZP Demo Re: docs mapping tut 1: making cool lightrays on Sat Dec 27, 2014 5:37 pm

jastolze

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ikill4fun32 wrote:why didn't you include a hidden "Fart" somewhere in the picture, i looked for quite a while =(

One does not simply see a fart.

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4NZP Demo Re: docs mapping tut 1: making cool lightrays on Sat Dec 27, 2014 5:43 pm

@jastolze wrote:
ikill4fun32 wrote:why didn't you include a hidden "Fart" somewhere in the picture, i looked for quite a while =(

One does not simply see a fart.

I meant the word, normally it would be something like the file name would be "Fart.map"

Or in the messages on the bottom it would say "Loaded game type : Fart"

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5NZP Demo Re: docs mapping tut 1: making cool lightrays on Sat Dec 27, 2014 6:41 pm

jastolze

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ikill4fun32 wrote:
@jastolze wrote:
ikill4fun32 wrote:why didn't you include a hidden "Fart" somewhere in the picture, i looked for quite a while =(

One does not simply see a fart.

I meant the word, normally it would be something like the file name would be "Fart.map"

Or in the messages on the bottom it would say "Loaded game type : Fart"

One does not simply make a game mode titled: Fart.

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6NZP Demo Re: docs mapping tut 1: making cool lightrays on Sat Dec 27, 2014 6:48 pm

Come again?

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7NZP Demo Re: docs mapping tut 1: making cool lightrays on Sun Dec 28, 2014 6:58 am

Hey guys can you give me a picture/screenshot of you executebles on game configurations in jackhammer? i cant export bsp files.

When i use valve hammer, and it goes to bsp, and when i load my map in nzp, it says exactly,

Host Error:Couldn't load Halflife wad.

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8NZP Demo Re: docs mapping tut 1: making cool lightrays on Sun Dec 28, 2014 2:16 pm

@TheOneAndOnlyAero wrote:Hey guys can you give me a picture/screenshot of you executebles on game configurations in jackhammer? i cant export bsp files.

When i use valve hammer, and it goes to bsp,  and when i load my map in nzp, it says exactly,

Host Error:Couldn't load Halflife wad.

Oh, in the readme file for in the mapping kit ( Download ) it tells you to get the Zhilt (or something like that) compiler, download and use those, and for the one that asks for "LIGHT" use the "hlvis.exe" (and all the other ones, but the others are easier to tell)

But then again, i am also unable to get the maps to start up in the new NZP, so yeah, i don't even get an error message =/

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9NZP Demo Re: docs mapping tut 1: making cool lightrays on Sun Dec 28, 2014 7:52 pm

No, you have to go to console to check what the errors say, but i think yours might be different,go look in console when you load your map.

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10NZP Demo Re: docs mapping tut 1: making cool lightrays on Sun Dec 28, 2014 10:10 pm

mofu23

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@TheOneAndOnlyAero wrote:No, you have to go to console to check what the errors say, but i think yours might be different,go look in console when you load your map.

Im also having the same problem as well. I guess its just because the compilation may be wrong. Just wait for a tutorial then we can see what happened


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11NZP Demo Re: docs mapping tut 1: making cool lightrays on Mon Dec 29, 2014 7:54 am

Zode


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@TheOneAndOnlyAero wrote:Hey guys can you give me a picture/screenshot of you executebles on game configurations in jackhammer? i cant export bsp files.

When i use valve hammer, and it goes to bsp,  and when i load my map in nzp, it says exactly,

Host Error:Couldn't load Halflife wad.

Compile with CSG flag "-nowadtextures". this includes used textures inside the .bsp file and fixes your "missing wad" error.

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12NZP Demo Re: docs mapping tut 1: making cool lightrays on Mon Dec 29, 2014 8:21 pm

@Zode wrote:
@TheOneAndOnlyAero wrote:Hey guys can you give me a picture/screenshot of you executebles on game configurations in jackhammer? i cant export bsp files.

When i use valve hammer, and it goes to bsp,  and when i load my map in nzp, it says exactly,

Host Error:Couldn't load Halflife wad.

Compile with CSG flag "-nowadtextures". this includes used textures inside the .bsp file and fixes your "missing wad" error.

I tried that and it doesn't seem to work on jackhemmers internal compiler, i was able to do it on the old one (the one that comes with the mapping kit of the NZP Beta) and selecting
"Zoners Tools Normal"

and then put in all the .EXE's into the appropriate slots

next go to the "CSG" tab

check the "No Wad Textures" box

Check the "Wad Config" box and set the directory to the .Wad file you used

Also, check ONE of the "WAD file" boxes, and select the same file.

I know it seems redundant to do it 3 times, but when i did that it worked.... so yeah

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13NZP Demo Re: docs mapping tut 1: making cool lightrays on Mon Dec 29, 2014 8:34 pm

mofu23

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ikill4fun32 wrote:
@Zode wrote:
@TheOneAndOnlyAero wrote:Hey guys can you give me a picture/screenshot of you executebles on game configurations in jackhammer? i cant export bsp files.

When i use valve hammer, and it goes to bsp,  and when i load my map in nzp, it says exactly,

Host Error:Couldn't load Halflife wad.

Compile with CSG flag "-nowadtextures". this includes used textures inside the .bsp file and fixes your "missing wad" error.

I tried that and it doesn't seem to work on jackhemmers internal compiler, i was able to do it on the old one (the one that comes with the mapping kit of the NZP Beta) and selecting
"Zoners Tools Normal"

and then put in all the .EXE's into the appropriate slots

next go to the "CSG" tab

check the "No Wad Textures" box

Check the "Wad Config" box and  set the directory to the .Wad file you used

Also, check ONE of the "WAD file" boxes, and select the same file.

I know it seems redundant to do it 3 times, but when i did that it worked.... so yeah

im doing everything people are telling me and nothing seems to be working for me.


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Cory in the House is the best anime around!
"To steal ideas from one person is plagiarism. To steal from many is research."
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