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Weather help

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1Weather help Empty Weather help Tue Jul 28, 2015 6:33 pm

anass-nzp125

anass-nzp125
Mapper
Mapper

I wanted to make some rain or snow to my map but i don't know how to do it(or if there is a way)

2Weather help Empty Re: Weather help Tue Jul 28, 2015 7:08 pm

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

It may be possible to make an animated texture with an alpha map that is rain/snow falling, and making some "func_illusionary"s with the texture. I'm working on doing that for effects, like light beams and dust particles, for Radiation 2025. If I find it's possible to do it properly, I'll let you know.

http://www.wheel-games.webs.com

3Weather help Empty Re: Weather help Tue Jul 28, 2015 7:32 pm

Naievil

Naievil
Staff
Staff

Nope, sadly. I mean it could be an option explored in a later patch, but for all intensive purposes, no.

http://Naievil.tk

4Weather help Empty Re: Weather help Tue Jul 28, 2015 8:00 pm

WillWow

WillWow
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I AM SPECIAL!

Hmm... damn. I thought it would be possible.

Suggestion for a mod: An entity that is a func_wall and a func_illusionary. So you can add transparent but walk-through brushes.

http://www.wheel-games.webs.com

5Weather help Empty Re: Weather help Tue Jul 28, 2015 8:33 pm

Naievil

Naievil
Staff
Staff

Just set one side of the brush as skip and it loses its solidbsp



Last edited by Naievil on Tue Jul 28, 2015 10:18 pm; edited 1 time in total

http://Naievil.tk

6Weather help Empty Re: Weather help Tue Jul 28, 2015 10:04 pm

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

Really? Sounds interesting. But they won't be transparent, like a func_wall with alpha set would. Or do you mean func_walls would also work? I'm pretty sure using skip on an entity would screw the compiler over, making the map not compile, being told that the entity has a side with an invalid texture.

http://www.wheel-games.webs.com

7Weather help Empty Re: Weather help Tue Jul 28, 2015 10:17 pm

Naievil

Naievil
Staff
Staff

WillWow wrote:Really? Sounds interesting. But they won't be transparent, like a func_wall with alpha set would. Or do you mean func_walls would also work? I'm pretty sure using skip on an entity would screw the compiler over, making the map not compile, being told that the entity has a side with an invalid texture.

Naw dawg,

1. Make a brush
2. Cover it with a texture
3. Set ONE side of it that is not visible to the player to "skip"
4. ctr+t that shit and make it an entity. Make it func_illusionary
5. I set the rendermode to 5 and the value to 80, because Mabuse told me to.

Proof:

Weather help VWy5fMh

Glass that I put on the floor

Weather help CFFG9Bl

I can walk through it.

http://Naievil.tk

8Weather help Empty Re: Weather help Tue Jul 28, 2015 10:34 pm

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

Gah my FGD didn't have those values in it. I'm guessing you don't use smart edit for it. So, it actually works then... I thought illusionaries didn't have any of those functions in NZP.

http://www.wheel-games.webs.com

9Weather help Empty Re: Weather help Tue Jul 28, 2015 10:37 pm

Naievil

Naievil
Staff
Staff

Which version of NZP are you mapping for? And you need to have the half life compilers set up, not the quake ones (hlbsp instead of qbsp)

http://Naievil.tk

10Weather help Empty Re: Weather help Tue Jul 28, 2015 11:11 pm

WillWow

WillWow
I AM SPECIAL!
I AM SPECIAL!

You would not BELIEVE how much annoyance the HLBSP program caused me. It wasn't working for some reason, and I finally got qbsp to work in jackhammer. Jackhammer doesn't even DISPLAY the textures correctly either, coming up with screwed colours and everything unless I use other textures. If I use other textures, I can't compile as I haven't changed the .map file.
I'm mapping for 1.1, as Rad2025 is 1.1 atm.

If you could get my hlbsp to work correctly... that would be helpful. And no, I've done a lot of things and configured a lot of things to try to get them working. I've done all the 'did you put them in right','are they in the folders', 'does your map have invalid things' stuff.

And the render modes won't show up if they aren't in the .fgd I've got (and edited as a matter of fact, jukki's nzp doors in the .fgd were screwy and I fixed them). I've done illusionaries with HL2 and all of the render mode stuff, so I how to go about them after everything is fixed up.

http://www.wheel-games.webs.com

11Weather help Empty Re: Weather help Wed Jul 29, 2015 6:07 am

FRiiZY_DuDE

FRiiZY_DuDE
Administrator
Administrator

Weather help Vt74hhU

Seriously though, if we can figure out what is wrong we can help you.

Do textures show up in Jackhammer?

12Weather help Empty Re: Weather help Wed Jul 29, 2015 7:01 am

WillWow

WillWow
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I AM SPECIAL!

The textures show up in jackhammer, yeah. They are all weird colours though, but after a quake compile and run in NZP, the textures in-game are normal.

http://www.wheel-games.webs.com

13Weather help Empty Re: Weather help Wed Jul 29, 2015 12:38 pm

Naievil

Naievil
Staff
Staff

Are your textures in quake or half life wads (wad2 or wad3)? If they are quake wads, you must convert them to half life wads for them to show up correctly in Jackhammer

http://Naievil.tk

14Weather help Empty Re: Weather help Wed Jul 29, 2015 7:02 pm

WillWow

WillWow
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I AM SPECIAL!

There's my problem then. I'll go find a converter and say what happens.

http://www.wheel-games.webs.com

15Weather help Empty Re: Weather help Wed Jul 29, 2015 7:20 pm

FRiiZY_DuDE

FRiiZY_DuDE
Administrator
Administrator

Refer to this:

https://nzportable.forumotion.com/t796-how-to-convert-to-wad3-using-wally

Edit: NVM, for some reason the pictures are gone, I will re-do the tutorial soon.

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