I wanted to make some rain or snow to my map but i don't know how to do it(or if there is a way)
Nazi Zombies: Portable
Last edited by Naievil on Tue Jul 28, 2015 10:18 pm; edited 1 time in total
WillWow wrote:Really? Sounds interesting. But they won't be transparent, like a func_wall with alpha set would. Or do you mean func_walls would also work? I'm pretty sure using skip on an entity would screw the compiler over, making the map not compile, being told that the entity has a side with an invalid texture.
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