Nazi Zombie Portable
Please log in or register. If you're not logged in you cannot download maps.

Nazi Zombies Portable Official Community


You are not connected. Please login or register

Nazi Zombies Portable Unofficial Patch 1.0.5 Relased

View previous topic View next topic Go down  Message [Page 1 of 1]

Naievil


Staff
Staff
While probably 1 hour old news, I have released Unofficial Patch 1.0.5.

You can get it here

Major Changelog:

- Added Pack-a-Punch
- Finalized all regular weapons, including their respected PAP versions (Explosive/Flame/Wonder weapons are still to be fixed, but they are usable)
- Bouncing Betties
- UI Improvements
- Elevators
- Warehouse updates (easter egg, PAP, etc., zombie spawns that work outside of the first room)
- A-nub movement (see below)
- Removed achievements (fixes Round 5 crash)
- Custom Radio Sounds
- Weapon buying text can be hidden
- Teddy bears that remove targets (much like on Wahnsinn on Beta)
- Procore Game Mode
- Gun Game Game Mode (see below)
- Introduction text (edited BY map maker)
- Endgame entity (to end game by buying it)
- In-game scoreboard (accessed by pause menu)
- Unfinished 3rd person player animations


____________________________________________________________________________________________________
@dr_mabuse wrote:good job Smilez

View user profile http://Naievil.tk

2 Nice Patch! on Sun Jun 19, 2016 12:22 am

I like the functionality of this NZP 1.0.5 patch. I didnt realize that people are still actively creating things for this game. In all honesty, i think that the few that are left are who is going to really get this game its oomph. Im glad to see this patch, and im going to start making maps once again because i cant find many maps for the PSP let alone any properly made ones for the computer. Most of them have waypoint errors.

View user profile

3 Keep updating on Tue Jun 21, 2016 12:52 am

Keep updating wheres the donate button?..you deserve it for being alive NZP!!

View user profile

Naievil


Staff
Staff
@Gunner3058 wrote:I like the functionality of this NZP 1.0.5 patch. I didnt realize that people are still actively creating things for this game. In all honesty, i think that the few that are left are who is going to really get this game its oomph. Im glad to see this patch, and im going to start making maps once again because i cant find many maps for the PSP let alone any properly made ones for the computer. Most of them have waypoint errors.

Pleasure to have you here. Which maps are giving you problems?


____________________________________________________________________________________________________
@dr_mabuse wrote:good job Smilez

View user profile http://Naievil.tk
So when are Acheivements being added back

View user profile

Naievil


Staff
Staff
when I find out what made them break in 1.0.4.1


____________________________________________________________________________________________________
@dr_mabuse wrote:good job Smilez

View user profile http://Naievil.tk
Can you play this on PC without a PSP controller or do you need one?

View user profile
@Scootalicious wrote:Can you play this on PC without a PSP controller or do you need one?

on PC. use PPSSPP. if you get any controller to work on your computer, ppsspp will detect it, and you can play with that. you can use the keyboard instead too.


____________________________________________________________________________________________________
I like my Zombies Lively Undead.

NZP Hamachi Network:Lets play¡  Password:play
Steam:Revnova
Youtube: https://www.youtube.com/channel/UCgHZmFFhYA6EuDN8wdo9Oag
Intrests:Zombie Murdering, and Horror
View user profile
@Douch_Dagger wrote:

on PC. use PPSSPP. if you get any controller to work on your computer, ppsspp will detect it, and you can play with that. you can use the keyboard instead too.

Any way to get the mouse to move like analog sticks or am I just stuck with using a keyboard?

View user profile
@Scootalicious wrote:

Any way to get the mouse to move like analog sticks or am I just stuck with using a keyboard?
As far as i'm aware of, not by default, its best to get a program that recognizes mouse movements. Like a reverse XPadder.

View user profile
@seniormeatbox wrote:
As far as i'm aware of, not by default, its best to get a program that recognizes mouse movements. Like a reverse XPadder.

Alright, I'll try and find one. If I come up successful, I'll post here.

View user profile

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum