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[MOD] Nazi Zombies Requiem

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101NZP Demo Re: [MOD] Nazi Zombies Requiem on Mon Jul 03, 2017 3:02 pm

BCDeshiG

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Hat1624 wrote:Is the exe, a 32-bit(x86) one or 64-bit(x64) one?
I believe so, though I can't test for sure since I have a 64-bit machine.


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102NZP Demo Re: [MOD] Nazi Zombies Requiem on Tue Jul 04, 2017 8:04 pm

Hat1624 wrote:Is the exe, a 32-bit(x86) one or 64-bit(x64) one?

It's 32 bit, there is no 64 bit executable.


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103NZP Demo Achievement stuff on Wed Jul 05, 2017 2:12 pm

BCDeshiG

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Tested out new achievements by speed-running to round 5 (if you can call it that).
Turns out it just shows an error. Also, the new m1911 model refuse to load when using Mustang & Sally.
Video:





EDIT: Pistol speeds up knifing too.
Video 2:



Last edited by BCDeshiG on Thu Jul 06, 2017 2:16 pm; edited 1 time in total (Reason for editing : Addendum)


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104NZP Demo zapper glitches on Fri Jul 07, 2017 3:18 pm

BCDeshiG

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Zapper still damages the player and zombies after turning off.
Video:

Also, m1911 has messed up reload and no recoil.


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105NZP Demo Revive glitch and mp40 on Tue Jul 11, 2017 2:39 pm

BCDeshiG

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MP40 is invisible, Quick Revive no longer works, Mulekick buys Deadshot instead and vice-versa and mulitple purchases of Mule Kick/Deadshot possible.
Video:


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106NZP Demo Re: [MOD] Nazi Zombies Requiem on Wed Jul 12, 2017 2:48 pm

Guys it would impressive if you made a new Call of Duty zombies on psp for those players that have psp like me but its discontinued and theres to many features.
I would love to have a new version because I was here since the begining of this forum and ive seen all the great features but when I rememberd that it was discontinued I stopped seeing your work but at least you entertain those who have bad ram and graphics card in there pc thanks for everything.
By:DripplessToast11

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107NZP Demo Re: [MOD] Nazi Zombies Requiem on Thu Jul 13, 2017 3:59 am

dripplessoast wrote:Guys it would impressive if you made a new Call of  Duty zombies on psp for those players that have psp like me but its discontinued and theres to many features.
I would love to have a new version because I was here since the begining of this forum and ive seen all the great features but when I rememberd that it was discontinued I stopped seeing your work but at least you entertain those who have bad ram and      graphics card in there pc thanks for everything.
By:DripplessToast11

you do know that the PSP version was Discontinued right? if you kept in check with the Discord Chat, you'd know why.


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I like my Zombies Lively Undead.

NZP Hamachi Network:Lets play¡  Password:play
Steam:Revnova
Youtube: https://www.youtube.com/channel/UCgHZmFFhYA6EuDN8wdo9Oag
Intrests:Zombie Murdering, and Horror
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108NZP Demo Re: [MOD] Nazi Zombies Requiem on Thu Jul 13, 2017 4:55 am

Yes I know why and I hope you guys keep on working on it for entertainment and dont discontinue it
Bye :-) Thanks

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109NZP Demo Who's Who Major Glitches on Mon Jul 17, 2017 1:55 pm

BCDeshiG

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Infinite who's who; glitches out camera; more ammo than usual; possible to crouch, prone, jump, throw grenades and knife; holding the revive button doesn't work (must be pressed); can walk off whilst reviving; multiple dead bodies to revive.
Video:
Funny since quick revive doesn't work. Also, please remove perk lights as this gets annoying, whatever setting you use.


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110NZP Demo Re: [MOD] Nazi Zombies Requiem on Fri Sep 01, 2017 1:20 pm

Hello, everyone who's still here. I just want to assure those who don't look at the repository that this project is still kicking.

I also fixed the Discord link
https://discord.gg/E9NDtCc

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111NZP Demo AM I TOO LATE? xD on Fri Sep 01, 2017 3:08 pm

The Discord is alive, ask things there.

Dig out your PSPs, kids, they will soon power on again.

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112NZP Demo Re: [MOD] Nazi Zombies Requiem on Mon Sep 04, 2017 4:57 pm

@OfficalDewsDeMI No, you are not too late. Also i think the chat is still going.

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113NZP Demo Re: [MOD] Nazi Zombies Requiem on Sun Sep 17, 2017 2:05 pm

Hello, all. The day has come. Over the past two weeks I have dug into the PSP 1.0.6b3 source, and, found myself to once again fall in love with NZ:P on the PlayStation Portable.

Quite a few things have been added, such as idle bobbing, menu revamp, custom loading screens, etc.

I could go into further detail, but I've done this already on the Discord. I heavily encourage those who have not joined the server to do so. A download link to the latest beta build (build 3 as of 9-17-17) along with a changelog for each build is found there.

Thanks for being an awesome fan,
Moto


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