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Error with Entity info_player_start VHE

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1Error with Entity info_player_start VHE Empty Error with Entity info_player_start VHE Wed Apr 24, 2013 1:04 pm

anubiz

anubiz
Member
Member

HLBSP Logfile from compiler:

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "c:\users\javier\documents\nzp\maps\alienrooftop"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe c:\users\javier\documents\nzp\maps\alienrooftop

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 295 (0.10 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( -66, 154, -19)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 271 (0.14 seconds)
SolidBSP [hull 2] 247 (0.13 seconds)
SolidBSP [hull 3] 280 (0.16 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( -66, 154, -19)
1.26 seconds elapsed

----- END hlbsp -----

Guest


Guest

anubiz wrote:
SolidBSP [hull 0] 295 (0.10 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( -66, 154, -19)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Self explanatory..

anubiz

anubiz
Member
Member

[/quote]

Self explanatory..[/quote]

lol yes i know that, but i want to know how "block" the map, i load the pointfile but i dont know what do, ill post a image later...

Guest


Guest

anubiz wrote:

lol yes i know that, but i want to know how "block" the map, i load the pointfile but i dont know what do, ill post a image later...

Is it an outdoor map?

anubiz

anubiz
Member
Member

FRiiZYDuDE wrote:
anubiz wrote:

lol yes i know that, but i want to know how "block" the map, i load the pointfile but i dont know what do, ill post a image later...

Is it an outdoor map?

Amm... yeah but the first room not, you open doors and you go for outdoors..

Guest


Guest

anubiz wrote:
FRiiZYDuDE wrote:
anubiz wrote:

lol yes i know that, but i want to know how "block" the map, i load the pointfile but i dont know what do, ill post a image later...

Is it an outdoor map?

Amm... yeah but the first room not, you open doors and you go for outdoors..

Put a block around the map, make its texture a sky texture (the name of the texture must be "sky"), hollow it to 2. :cute:

anubiz

anubiz
Member
Member

FRiiZYDuDE wrote:
anubiz wrote:
FRiiZYDuDE wrote:
anubiz wrote:

lol yes i know that, but i want to know how "block" the map, i load the pointfile but i dont know what do, ill post a image later...

Is it an outdoor map?

Amm... yeah but the first room not, you open doors and you go for outdoors..

Put a block around the map, make its texture a sky texture (the name of the texture must be "sky"), hollow it to 2. :cute:

MAN, THANKS, A BIG LOT !!! Respect !

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