yh. still working on that. i needta use the polygon reduce tool. still need to learn how to use it effectively but yh. soz for any inconvenience. hopefully it will be fixed in the near future.
i will check the amount of polys later and tell u guys. as for reducin polys, i am attmpting to see which is better. the poly reduction script, or the decimaton modifier.
Posts : 817 Cash : 1931 Join date : 2011-05-28 Age : 42 Location : In your bed with your mum
My FG42 Weaponmodel is on the maximum limit for the psp... i have make a screenshot with the "specs" of the model... also, your skin textures are too big, you should "shrink" them to 256 x 128.... and in QME (Quake Model Editor) the texture looks strange... i know this looks bad, but you did not see the "low textures" on the psp...