Nazi Zombies: Portable
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[MOD] Requiem

+10
Codisbae23
MotoLegacy
NzPro9
PsycoMutt
Derped_Crusader
Supermario641996
Douch_Dagger
Naievil
retebonzo
mofu23
14 posters

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26NZP Demo Gun Game Fri Jan 13, 2017 6:11 pm

BCDeshiG

BCDeshiG
Member
Member

Will gun game mode work with the new guns?

27NZP Demo Re: [MOD] Requiem Fri Jan 13, 2017 9:25 pm

Naievil

Naievil
Staff
Staff

BCDeshiG wrote:Will gun game mode work with the new guns?

Props to this guy asking the good questions

http://Naievil.tk

28NZP Demo Re: [MOD] Requiem Fri Jan 13, 2017 11:01 pm

MotoLegacy

MotoLegacy
Staff
Staff

BCDeshiG wrote:Will gun game mode work with the new guns?

Yes.

https://bowling.gdn/home

29NZP Demo Re: [MOD] Requiem Tue Jan 17, 2017 4:24 pm

MotoLegacy

MotoLegacy
Staff
Staff

Thank you to all 18 of you who voted in the Straw Poll.

Yes, it was in fact relevant.

https://bowling.gdn/home

30NZP Demo Re: [MOD] Requiem Thu Jan 19, 2017 11:21 am

Derped_Crusader

Derped_Crusader
Member
Member

Here's a "teaser" on what we're doing,(well, what I'm helping with at least)

Any guesses on the gun?

[MOD] Requiem - Page 2 2017-010

(Click it to see the full image)

http://ikill4fun32.com

31NZP Demo Re: [MOD] Requiem Thu Jan 19, 2017 2:16 pm

BCDeshiG

BCDeshiG
Member
Member

Derped_Crusader wrote:Here's a "teaser" on what we're doing,(well, what I'm helping with at least)

Any guesses on the gun?


M14

32NZP Demo Re: [MOD] Requiem Thu Jan 19, 2017 7:27 pm

Derped_Crusader

Derped_Crusader
Member
Member

BCDeshiG wrote:

M14

WRONG.... just kidding... it is

http://ikill4fun32.com

33NZP Demo Re: [MOD] Requiem Thu Jan 26, 2017 11:20 am

MotoLegacy

MotoLegacy
Staff
Staff

This could either be relevant or  just for fun.. what do you think? WinkeyWink

[MOD] Requiem - Page 2 Ach_SAM

P.S. New menu too, screenies come later Tongue

https://bowling.gdn/home

34NZP Demo Re: [MOD] Requiem Tue Jan 31, 2017 8:40 am

Derped_Crusader

Derped_Crusader
Member
Member

We got a new model type, Shpmdl (made by Shpuld), which allows us to have more intricate models.

So our ADS is better than it's ever been before!

Aiming
[MOD] Requiem - Page 2 2017-013
how ADS looks (for now, I'll be tweaking it)
[MOD] Requiem - Page 2 2017-011
How it looks Idle with the new Model type.
[MOD] Requiem - Page 2 2017-012

http://ikill4fun32.com

35NZP Demo Suggestions Tue Jan 31, 2017 6:18 pm

BCDeshiG

BCDeshiG
Member
Member

What else are you planning to add?
I'd like to see the Mauser C96, a Raygun Mark 2 and ballistic knife.

36NZP Demo Re: [MOD] Requiem Tue Jan 31, 2017 6:20 pm

MotoLegacy

MotoLegacy
Staff
Staff

BCDeshiG wrote:What else are you planning to add?
I'd like to see the Mauser C96, a Raygun Mark 2 and ballistic knife.

At least one of those weapons are going to be in the game WinkeyWink

https://bowling.gdn/home

37NZP Demo Re: [MOD] Requiem Mon Feb 06, 2017 8:59 am

MotoLegacy

MotoLegacy
Staff
Staff

Sorry for the lack of updates, most of the work is behind-the-scenes stuff that isn't very post worthy.

This is one of those small features that just make the game so much better in my opinion:

The Pack-A-Punch wheels spin when Pack-A-Punching
[MOD] Requiem - Page 2 Pap11

The GIF isn't animating for me.. I hope you guys can see it Tongue

https://bowling.gdn/home

38NZP Demo Re: [MOD] Requiem Wed Feb 15, 2017 10:33 pm

MotoLegacy

MotoLegacy
Staff
Staff

Hey all! It's been a great few months working on this project and I just want to thank all of those who supported us through this time! It really means a lot to the team and I.

I have some fairly bad news, though. With everything we've been doing to NZ:P there has been a major drop in performance on physical hardware. What does this mean? It means that the current state of the project can no longer and WILL no longer work/be for the PlayStation Portable.

For you people who still love and cherish their PSP, I want you to know I still love and cherish mine as well!

The PlayStation Portable has had a great life, but it's end has come. It's had a great life span with 12 years behind it!

So, what does this mean for NZ:P? It means it has shifted platforms. Now on PC, and soon to be on the Nintendo 3DS and PlayStation Vita, NZ not-so P:R can now be even bigger and better!

It wasn't just my decision to drop the PSP, the rest of my team thought this was a good idea as well.

Hell, even blubs is on board.

blubswillrule wrote:I honestly want to say that you should just drop the psp platform, maybe focus on low end pcs, maybe then you could attract people who can't play BO3 on their pcs

Expect big things from us, we have a lot in store for you!

Cheers!
- Ian ^-^

https://bowling.gdn/home

39NZP Demo Re: [MOD] Requiem Wed Feb 15, 2017 10:46 pm

Supermario641996

Supermario641996
Member
Member

It's great seeing the project move on from the PSP. The PSP is pretty old now and it's hardware is very limiting only allowing so much from something like this. I hope with the new hardware available that the project will show it's full potential. Might give me a reason to buy some of the latest handhelds.

Revamped saw the same thing. It moved on to Augustine after it became Revamped 2 so essentially Augustine is Revamped for PC. Mexi well Tevin is also working on Revamped for the 3DS now.

It's nice seeing some of these old PSP projects keep thriving after the PSP's life span comes to an end with the latest handhelds hacking capability's thrive. The PSP scene was a long one where I saw it drop in popularity by a lot back in 2012/13 and continue drop for after. I think it's a good move to move on from such old hardware. I will still have my PSP as part of my collection of consoles but I barely use the thing. (I have a piano-black phat that is barely holding on to life and an ice silver 2000)

https://www.youtube.com/user/TailsTheGamer?feature=mhee

40NZP Demo Re: [MOD] Requiem Thu Feb 23, 2017 12:06 am

Derped_Crusader

Derped_Crusader
Member
Member

hey there, back again with another gun updaatteee

[MOD] Requiem - Page 2 LOqMmvh

[MOD] Requiem - Page 2 Bd2pfPP

Stakeout for you guys, hope you like it!

http://ikill4fun32.com

41NZP Demo Re: [MOD] Requiem Tue Feb 28, 2017 8:19 am

Derped_Crusader

Derped_Crusader
Member
Member

I forgot to post this awhile back! I'll post some ingame shots after school!


[MOD] Requiem - Page 2 KLpLUrY

http://ikill4fun32.com

42NZP Demo Re: [MOD] Requiem Sun Mar 12, 2017 6:29 pm

MotoLegacy

MotoLegacy
Staff
Staff

+ Higher quality perk jingles
+ Perk drinking sound on purchase
+ New perk icons
+ Mulekick readded
+ Deadshot readded
+ Loading Colt mag on player spawn

Demonstration:
https://youtu.be/lfsHx0G9AeA

https://bowling.gdn/home

43NZP Demo Re: [MOD] Requiem Tue Mar 14, 2017 7:36 pm

MotoLegacy

MotoLegacy
Staff
Staff

+ Round sounds/hud icons are different depending on the map
+ Wahnsinn

Demonstration:

(Me playing on NDU and then switching to Wahnsinn)

https://bowling.gdn/home

44NZP Demo Re: [MOD] Requiem Tue Mar 14, 2017 11:38 pm

retebonzo

retebonzo

i need play this with a friend : )

45NZP Demo Re: [MOD] Requiem Wed Mar 15, 2017 8:30 am

MotoLegacy

MotoLegacy
Staff
Staff

retebonzo wrote:i need play this with a friend : )

I'd be willing to play with you after release WinkeyWink

https://bowling.gdn/home

46NZP Demo Re: [MOD] Requiem Fri Mar 17, 2017 2:22 pm

BCDeshiG

BCDeshiG
Member
Member

MotoLegacy wrote:+ Round sounds/hud icons are different depending on the map
+ Wahnsinn

Demonstration:
(Me playing on NDU and then switching to Wahnsinn)

Is it just me or does this look slightly worse than psp version?
Also, I prefer the old zombie sounds since it makes the game feel more unique.

47NZP Demo Re: [MOD] Requiem Sat Mar 18, 2017 5:27 pm

PsycoMutt



Hey all. Since PSP support dropped Will there be any way to play perhaps on a android/emulater device such as a GDP XD or JXD s192? Those are amazing portable devices.

48NZP Demo Re: [MOD] Requiem Sat Mar 18, 2017 9:22 pm

MotoLegacy

MotoLegacy
Staff
Staff

BCDeshiG wrote:Is it just me or does this look slightly worse than psp version?
Also, I prefer the old zombie sounds since it makes the game feel more unique.

About the game looking worse, it's for two reasons. One of them is the fact that my PC isn't the greatest and only records at like 15 frames per second. The second is due to the fact that the port isn't yet finished.

The old zombie sounds will be used in the beta maps, and in custom maps, since you can now choose a variation between Call of Duty, NZP, or Requiem sounds, hud icons, perk jingles, etc.

https://bowling.gdn/home

49NZP Demo Re: [MOD] Requiem Sat Mar 18, 2017 9:23 pm

MotoLegacy

MotoLegacy
Staff
Staff

PsycoMutt wrote:Hey all. Since PSP support dropped Will there be any way to play perhaps on a android/emulater device such as a GDP XD or JXD s192? Those are amazing portable devices.

Requiem has native Android support Smilez

https://bowling.gdn/home

50NZP Demo Re: [MOD] Requiem Sun Mar 19, 2017 7:17 pm

NzPro9



Can you guys please release this you guys can update it later but I wanna play it please

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