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[MOD] Requiem

+10
Codisbae23
MotoLegacy
NzPro9
PsycoMutt
Derped_Crusader
Supermario641996
Douch_Dagger
Naievil
retebonzo
mofu23
14 posters

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51NZP Demo Re: [MOD] Requiem Sun Mar 19, 2017 9:13 pm

MotoLegacy

MotoLegacy
Staff
Staff

NzPro9 wrote:Can you guys please release this you guys can update it later but I wanna play it please

I'm glad you're excited for the project, but there's still a lot I want to do before release. More weapons, perks, and some slight changes. Plus I still want to give mappers some more abilities (like the ability to change the variants between rounds, perks, etc.).

I can promise frequent updates on this forum thread, though. However, don't be surprised if there are features added that I have not spoken about WinkeyWink

https://bowling.gdn/home

52NZP Demo Re: [MOD] Requiem Sun Mar 19, 2017 9:14 pm

MotoLegacy

MotoLegacy
Staff
Staff

NzPro9 wrote:Can you guys please release this you guys can update it later but I wanna play it please

I'm glad you're excited for the project, but there's still a lot I want to do before release. More weapons, perks, and some slight changes. Plus I still want to give mappers some more abilities (like the ability to change the variants between rounds, perks, etc.).

I can promise frequent updates on this forum thread, though. However, don't be surprised if there are features added that I have not spoken about WinkeyWink

https://bowling.gdn/home

53NZP Demo Re: [MOD] Requiem Tue Mar 21, 2017 7:12 pm

MotoLegacy

MotoLegacy
Staff
Staff

+ Can choose between original and Shadows of Evil perk jingles (depends on whatever the mapper decides)

Demo:

https://bowling.gdn/home

54NZP Demo Re: [MOD] Requiem Tue Mar 28, 2017 10:46 pm

MotoLegacy

MotoLegacy
Staff
Staff

Forgot to show this off! Multiplayer is functional, always has been.

Please note that this was an older version of the PC port, before the HUD (Heads-Up Display) was re-added.

https://bowling.gdn/home

55NZP Demo Re: [MOD] Requiem Thu Mar 30, 2017 11:25 am

MotoLegacy

MotoLegacy
Staff
Staff

Vote on what we should do with the hitmarker.

http://www.strawpoll.me/12639296

https://bowling.gdn/home

56NZP Demo Re: [MOD] Requiem Fri Apr 14, 2017 12:12 pm

Derped_Crusader

Derped_Crusader
Member
Member

well, for the record, we're still making things, but I haven't been posting them!

[MOD] Requiem - Page 3 Unknow11
[MOD] Requiem - Page 3 Unknow10

as well as an animation of Mp5's reloading



the animation is 24FPS

http://ikill4fun32.com

57NZP Demo Re: [MOD] Requiem Fri Apr 14, 2017 5:18 pm

dripplessoast



Theres an error in the game that in an certain amount of rounds it crashes
But the game is very fun when you release it it will be very nice
Multiplayer would be a great advance if it was added but theres no promises :/

58NZP Demo Re: [MOD] Requiem Thu May 04, 2017 1:41 am

Codisbae23



HI everybody I like seeing all these pictures and also I was wondering if you could add like the ray gun mark 2 if you guys can then I'm ok with that but if it's too much work I understand and I'm ok with that

59NZP Demo Re: [MOD] Requiem Thu May 04, 2017 4:20 pm

BCDeshiG

BCDeshiG
Member
Member

Codisbae23 wrote:HI everybody I like seeing all these pictures and also I was wondering if you could add like the ray gun mark 2 if you guys can then I'm ok with that but if it's too much work I understand and I'm ok with that

Think I already said that...
BCDeshiG wrote:What else are you planning to add?
I'd like to see the Mauser C96, a Raygun Mark 2 and ballistic knife.

60NZP Demo Re: [MOD] Requiem Sat May 06, 2017 12:07 am

Codisbae23



Happy Ciñco de Mayo everybody aka it stands for May 5th but it's celebrated in Mexico and it's called or spelled Ciñco de Mayo

61NZP Demo Re: [MOD] Requiem Wed May 10, 2017 1:55 pm

Naievil

Naievil
Staff
Staff

Locking thread to prevent replies. For a request to reopen the thread, PM me or any admin.

Thanks.

Naievil

http://Naievil.tk

62NZP Demo Re: [MOD] Requiem Fri May 26, 2017 3:02 pm

MotoLegacy

MotoLegacy
Staff
Staff

Topic has been unlocked. Do not ask why Naievil thought he should lock it, because I have no idea. Happing Killing! VeryHappy

https://bowling.gdn/home

63NZP Demo Re: [MOD] Requiem Sun May 28, 2017 1:14 am

Codisbae23



Hi guys does anyone know when the release date for this is or am I gonna have to stay tuned for more information about the mod and month of release please reply as soon as possible thank you

64NZP Demo Re: [MOD] Requiem Sun May 28, 2017 12:44 pm

MotoLegacy

MotoLegacy
Staff
Staff

Codisbae23 wrote:Hi guys does anyone know when the release date for this is or am I gonna have to stay tuned for more information about the mod and month of release please reply as soon as possible thank you

I've been given this question a lot. I show off my work in the Discord more than here now, and I constantly get asked why I haven't released this. The reason is very simple:

The code for everything I've done isn't very organized and looking at it gives me a headache.

Do not fear, however. I'm going to redo all the code and set up a GitHub repository open to you guys so you can download and test new PC releases! You can even fork the repo and start editing things yourself (keep in mind this will not overwrite what I put in, if you added something I feel is pretty damn good, I'll add it)!

I'll give an update on the repo shortly.

https://bowling.gdn/home

65NZP Demo Re: [MOD] Requiem Sun May 28, 2017 9:57 pm

MotoLegacy

MotoLegacy
Staff
Staff

https://www.github.com/hellomotolegacy/requiem

Have fun.

Also, I'm now making this a discussion thread since I no longer have to tell you about changes. Talk about what you want to see in the mod or just strategies on new maps, I don't care.

Don't think I'm abandoning the thread, though. I'll still talk Smilez

https://bowling.gdn/home

66NZP Demo Glitch in ndu Mon May 29, 2017 10:03 am

BCDeshiG

BCDeshiG
Member
Member

Found a no-clip glitch in Nacht Der Untoten.


Also, settings doesn't work and other maps don't show (though this may be my fault).

67NZP Demo Re: [MOD] Requiem Mon May 29, 2017 1:11 pm

MotoLegacy

MotoLegacy
Staff
Staff

BCDeshiG wrote:Found a no-clip glitch in Nacht Der Untoten.


Also, settings doesn't work and other maps don't show (though this may be my fault).

This will be fixed right away. Warehouse will also be added to the map list (my fault), settings cannot be accessed because I haven't added them yet.

P.S., maximize the game window to fix the crosshair Smilez

https://bowling.gdn/home

68NZP Demo Re: [MOD] Requiem Mon May 29, 2017 1:37 pm

BCDeshiG

BCDeshiG
Member
Member

MotoLegacy wrote:This will be fixed right away. Warehouse will also be added to the map list (my fault), settings cannot be accessed because I haven't added them yet.

P.S., maximize the game window to fix the crosshair Smilez

Thanks. I didn't notice the crosshair though.
Also, I found out how to load other maps using console.

69NZP Demo Re: [MOD] Requiem Mon May 29, 2017 1:49 pm

MotoLegacy

MotoLegacy
Staff
Staff

BCDeshiG wrote:

Thanks. I didn't notice the crosshair though.
Also, I found out how to load other maps using console.

Good! The custom map menu isn't high priority at the moment, as there are many other things I'm working on (which you can see if you look at the commit history Smilez )

https://bowling.gdn/home

70NZP Demo More Glitches Tue May 30, 2017 10:58 am

BCDeshiG

BCDeshiG
Member
Member

Sometimes the pause screen glitches you out.


Also, sometimes the aim is inaccurate on the gun (even after barricade patch).
Knifing fails to work too.

On the plus side, you can change settings using console which is nice.

71NZP Demo Re: [MOD] Requiem Tue May 30, 2017 11:16 am

MotoLegacy

MotoLegacy
Staff
Staff

BCDeshiG wrote:Sometimes the pause screen glitches you out.


Also, sometimes the aim is inaccurate on the gun (even after barricade patch).
Knifing fails to work too.

On the plus side, you can change settings using console which is nice.

I'll look into pausing. Can you tell me what causes the inaccuracy? Also, what command in the console brings up the options menu?

https://bowling.gdn/home

72NZP Demo Re: [MOD] Requiem Tue May 30, 2017 12:05 pm

BCDeshiG

BCDeshiG
Member
Member

MotoLegacy wrote:I'll look into pausing. Can you tell me what causes the inaccuracy? Also, what command in the console brings up the options menu?

Haven't come across the inaccuracy again during testing.

How to open settings:

(check vid desc. for detailed steps)

73NZP Demo Re: [MOD] Requiem Tue May 30, 2017 12:22 pm

MotoLegacy

MotoLegacy
Staff
Staff

BCDeshiG wrote:

Haven't come across the inaccuracy again during testing.

How to open settings:

(check vid desc. for detailed steps)

Thank you. Please contact me if you experience any other glitches/bugs.

https://bowling.gdn/home

74NZP Demo Re: [MOD] Requiem Tue May 30, 2017 2:03 pm

BCDeshiG

BCDeshiG
Member
Member

M1 Garand ADS is weird. Also, Quick revive only works once.

75NZP Demo Re: [MOD] Requiem Wed May 31, 2017 10:49 am

MotoLegacy

MotoLegacy
Staff
Staff

BCDeshiG wrote:M1 Garand ADS is weird. Also, Quick revive only works once.

I've been aware of both of those, just been too lazy to fix them. Now that you know they exist, however, I'm obligated to!

https://bowling.gdn/home

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