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[PATCH] NZP Unofficial Patch 1.0.5.1

+40
Erick3003lel
Cleggsisonline
Douch_Dagger
Derped_Crusader
MotoLegacy
BCDeshiG
Call16-Podolski
retebonzo
Naievil
Cabbietaco
Leonestar
fdd2blk
vd100
Vaati
slugparty
mogolico
PsycoMutt
Dunker12345
true nightmare
Mc_Callum_99
brdgamemaster
anass-nzp125
redwolf150
SilverFox
Piffey
xnick2222x
FRiiZY_DuDE
ADZIE95
ScatterBox
jardo420
seniormeatbox
I Got Gun Skillz
SNC_PRODIGY
WillWow
blubswillrule
anubiz
PerikiyoXD
dr_mabuse
mofu23
JavierMaki
44 posters

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211NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Feb 03, 2016 12:17 pm

Naievil

Naievil
Staff
Staff

Misc. but nice addition, we brought back the "Reload" text to display when a user's ammo is low.

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 9 4vK7beT

This was already added, but the Unofficial Patch apparently disabled it for some reason. Thanks Blubs!

http://Naievil.tk

212NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Feb 03, 2016 7:55 pm

anass-nzp125

anass-nzp125
Mapper
Mapper

On the final patch we can't get over round 5 ,and the problem might be in the achievement thing ,first i thought it was a problem in my final map but i tried in Ndu and it's the same thing.And there can be something in the final patch that stopping my map to work on psp.But you're doing great in the patch keep up the good work Smilez !

213NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Feb 03, 2016 8:04 pm

Naievil

Naievil
Staff
Staff

anass-nzp125 wrote:On the final patch we can't get over round 5 ,and the problem might be in the achievement thing ,first i thought it was a problem in my final map but i tried in Ndu and it's the same thing.And there can be something in the final patch that stopping my map to work on psp.But you're doing great in the patch keep up the good work Smilez !

We know Smilez we removed that achievement's bug from occurring Smilez just use 1.0.4 for now. It's fixed on the main build.

http://Naievil.tk

214NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Feb 03, 2016 8:56 pm

anass-nzp125

anass-nzp125
Mapper
Mapper

Naievil wrote:

We know Smilez we removed that achievement's bug from occurring Smilez just use 1.0.4 for now. It's fixed on the main build.

Ok thanks Smilez !

215NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Thu Feb 04, 2016 3:23 pm

FRiiZY_DuDE

FRiiZY_DuDE
Administrator
Administrator

This is becoming 2 spooky 4 me.

216NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sun Feb 07, 2016 1:23 am

Naievil

Naievil
Staff
Staff

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 9 PBwCvXX

Double reloading for upgraded Trench Gun (: as well as single reload when it's 9/10.

Also the bug that has ruined NZP many times over has been forever squished ;)

http://Naievil.tk

217NZP Demo controls Fri Feb 12, 2016 9:30 am

xnick2222x

xnick2222x
Member
Member

quick question. i just put this on my psp and im wondering is there a way to change to where instead of using the analog stick(or a-nub i think) to move around instead of using it to look around

like is there something i can do? cause ive always played it with using the analog stick to move around

218NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Feb 12, 2016 10:06 am

Naievil

Naievil
Staff
Staff

xnick2222x wrote:quick question. i just put this on my psp and im wondering is there a way to change to where instead of using the analog stick(or a-nub i think) to move around instead of using it to look around

like is there something i can do? cause ive always played it with using the analog stick to move around

Since you move around the map at pretty much the speed of light with the analog stick, and there's no option to run, we disabled it.

http://Naievil.tk

219NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Feb 12, 2016 1:25 pm

xnick2222x

xnick2222x
Member
Member

So there is nothing i can do? Even with the source code?

220NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Feb 12, 2016 1:50 pm

Naievil

Naievil
Staff
Staff

xnick2222x wrote:So there is nothing i can do? Even with the source code?

I mean...anything's possible with the source code...however since I fixed the light-speed issue in this next patch I'll consider re-adding it. Until then, however, please consider using the updated control scheme. I know that moving around with the stick was nice, but having the stick to look around makes it much cleaner for aiming.

SO sorry, here's what you do.

Go to the base nzp folder and find "config.cfg" and delete all/paste this in:

Code:
bind "ESCAPE" "togglemenu"
bind "UPARROW" "+grenade"
bind "DOWNARROW" "+knife"
bind "LEFTARROW" "+reload"
bind "RIGHTARROW" "+switch"
bind "SELECT" "+use"
bind "TRIANGLE" "+lookup"
bind "CIRCLE" "+right"
bind "CROSS" "+lookdown"
bind "SQUARE" "+left"
bind "LTRIGGER" "+aim"
bind "RTRIGGER" "+attack"
bind "PAUSE" "pause"
binddt "TRIANGLE" "+forward %i; impulse 23;"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022000"
in_y_axis_adjust "5.000000"
in_x_axis_adjust "10.000000"
in_analog_strafe "1.000000"
in_disable_analog "0"
acceleration "1.0"
tolerance "0.25"
in_aimassist "1"
in_mlook "0.000000"
sensitivity "7"
cl_truelightning "1"
cl_lightning_zadjust "0"
lookstrafe "0"
lookspring "0"
_cl_name "Default"
_snd_mixahead "0.1"
bgmtype "none"
bgmvolume "0.687500"
volume "0.200000"
r_particle_count "2048"
r_decal_explosions "1"
r_decal_sparks "1"
r_decal_bullets "1"
r_decal_blood "1"
r_flametype "2"
r_bounceparticles "1"
r_model_brightness "1"
r_part_muzzleflash "1.000000"
r_explosiontype "0"
r_part_flies "1.000000"
r_part_lightning "1.000000"
r_part_flames "1.000000"
r_part_lavasplash "1.000000"
r_part_blobs "1.000000"
r_part_telesplash "1.000000"
r_part_blood "1.000000"
r_part_gunshots "1.000000"
r_part_spikes "1.000000"
r_part_sparks "1.000000"
r_part_trails "1.000000"
r_part_explosions "1.000000"
r_laserpoint "0"
cl_loadmapcfg "0"
r_showtris_full "0"
r_polyblend "1"
r_showbboxes_full "0"
r_waterwarp "1"
r_loadq3models "0"
r_skycolor "64 64 70"
r_fastsky "0"
r_i_model_transform "1"
r_i_model_animation "1"
r_retro "1.000000"
r_mipmaps_bias "-7"
r_mipmaps_func "2"
r_mipmaps "0.000000"
r_vsync "0.000000"
r_particles_simple "1.000000"
r_tex_scale_down "1.000000"
r_wateralpha "0.200000"
r_mirroralpha "1"
r_waterripple "2"
r_detail_mipmaps_bias "-6"
r_detail_mipmaps_func "2"
r_detail_mipmaps "1"
r_detail "0"
r_caustics "1"
r_skydis "2560"
r_skyfog "1"
r_texcompr "5"
r_restexf "0"
r_partalpha "0.8"
r_hlbsponly "0"
scr_coloredtext "1"
r_dithering "1.000000"
scr_loadscreen "1"
fov "64.999992"
accesspoint "1"
_config_modem_hangup "AT H"
_config_modem_init ""
_config_modem_clear "ATZ"
_config_modem_dialtype "T"
_config_com_modem "1"
_config_com_baud "57600"
_config_com_irq "4"
_config_com_port "0x3f8"
gl_subdivide_size "128"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "0"
cl_maxfps "30.000000"
show_fps "0.000000"
gamma "1.000000"
crosshair "1.000000"



Last edited by Naievil on Mon Feb 15, 2016 3:17 pm; edited 1 time in total

http://Naievil.tk

221NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Feb 13, 2016 10:26 pm

xnick2222x

xnick2222x
Member
Member

Naievil wrote:


SO sorry, here's what you do.

Go to the base nzp folder and find "config.cfg" and delete all/paste this in:

thankuthankuthanku! you're the best

222NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sun Feb 14, 2016 11:29 pm

Piffey

Piffey

Hi. I deleted config.cfg's old text and replaced it with what you suggested. The a-nub strafing worked, but I'm not able to change the x, circle, square, triangle to looking around, so I'm stuck with strafing at the moment. Any suggestions? Thanks in advance.

223NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Mon Feb 15, 2016 3:18 pm

Naievil

Naievil
Staff
Staff

Piffey wrote:Hi. I deleted config.cfg's old text and replaced it with what you suggested. The a-nub strafing worked, but I'm not able to change the x, circle, square, triangle to looking around, so I'm stuck with strafing at the moment. Any suggestions? Thanks in advance.

I just updated the other code, but use this one now instead. Sorry about that!

Code:
bind "ESCAPE" "togglemenu"
bind "UPARROW" "+grenade"
bind "DOWNARROW" "+knife"
bind "LEFTARROW" "+reload"
bind "RIGHTARROW" "+switch"
bind "SELECT" "+use"
bind "TRIANGLE" "+lookup"
bind "CIRCLE" "+right"
bind "CROSS" "+lookdown"
bind "SQUARE" "+left"
bind "LTRIGGER" "+aim"
bind "RTRIGGER" "+attack"
bind "PAUSE" "pause"
binddt "TRIANGLE" "impulse 23;"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022000"
in_y_axis_adjust "5.000000"
in_x_axis_adjust "10.000000"
in_analog_strafe "1.000000"
in_disable_analog "0"
acceleration "1.0"
tolerance "0.25"
in_aimassist "1"
in_mlook "0.000000"
sensitivity "7"
cl_truelightning "1"
cl_lightning_zadjust "0"
lookstrafe "0"
lookspring "0"
_cl_name "Default"
_snd_mixahead "0.1"
bgmtype "none"
bgmvolume "0.687500"
volume "0.200000"
r_particle_count "2048"
r_decal_explosions "1"
r_decal_sparks "1"
r_decal_bullets "1"
r_decal_blood "1"
r_flametype "2"
r_bounceparticles "1"
r_model_brightness "1"
r_part_muzzleflash "1.000000"
r_explosiontype "0"
r_part_flies "1.000000"
r_part_lightning "1.000000"
r_part_flames "1.000000"
r_part_lavasplash "1.000000"
r_part_blobs "1.000000"
r_part_telesplash "1.000000"
r_part_blood "1.000000"
r_part_gunshots "1.000000"
r_part_spikes "1.000000"
r_part_sparks "1.000000"
r_part_trails "1.000000"
r_part_explosions "1.000000"
r_laserpoint "0"
cl_loadmapcfg "0"
r_showtris_full "0"
r_polyblend "1"
r_showbboxes_full "0"
r_waterwarp "1"
r_loadq3models "0"
r_skycolor "64 64 70"
r_fastsky "0"
r_i_model_transform "1"
r_i_model_animation "1"
r_retro "1.000000"
r_mipmaps_bias "-7"
r_mipmaps_func "2"
r_mipmaps "0.000000"
r_vsync "0.000000"
r_particles_simple "1.000000"
r_tex_scale_down "1.000000"
r_wateralpha "0.200000"
r_mirroralpha "1"
r_waterripple "2"
r_detail_mipmaps_bias "-6"
r_detail_mipmaps_func "2"
r_detail_mipmaps "1"
r_detail "0"
r_caustics "1"
r_skydis "2560"
r_skyfog "1"
r_texcompr "5"
r_restexf "0"
r_partalpha "0.8"
r_hlbsponly "0"
scr_coloredtext "1"
r_dithering "1.000000"
scr_loadscreen "1"
fov "64.999992"
accesspoint "1"
_config_modem_hangup "AT H"
_config_modem_init ""
_config_modem_clear "ATZ"
_config_modem_dialtype "T"
_config_com_modem "1"
_config_com_baud "57600"
_config_com_irq "4"
_config_com_port "0x3f8"
gl_subdivide_size "128"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "0"
cl_maxfps "30.000000"
show_fps "0.000000"
gamma "1.000000"
crosshair "1.000000"

http://Naievil.tk

224NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Mon Feb 22, 2016 2:35 am

Naievil

Naievil
Staff
Staff

Been about a week since an update, so here's something I coded like 5 minutes ago:

- Endgame function: players can now trigger the game to end by buying this entity. So...it's just a buyable ending. Right now it doesn't subtract from your points since the game is ending, so why would we care if it takes away points...? So I'm not sure what the deal is there...someone that plays WAW custom maps can answer if it does or not. Regardless you can set your own amounts to what you want the cost to be and they will display as a centerprint.

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 9 XrhVesu

As you can see, the buyable ending gave us a few seconds to walk around before ending the game (though it killed all of the zombies when we purchased it). More tweaking is required since it took about 4 minutes.

I've been too busy making a map for 1.0.5 to have anyways so sorry about not having updates!


- Naievil

http://Naievil.tk

225NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Feb 24, 2016 8:24 am

PerikiyoXD

PerikiyoXD
Member
Member

3amazed5me. greetings dude, you got the game almost complete.

226NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Feb 24, 2016 10:48 am

Naievil

Naievil
Staff
Staff

PerikiyoXD wrote:3amazed5me. greetings dude, you got the game almost complete.

I wish...I still have a lot to go and more bugs to work out

http://Naievil.tk

227NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Feb 24, 2016 9:56 pm

Douch_Dagger

Douch_Dagger
Member
Member

i have a random suggestion for something if you can probably add in a patch. can you make the coding for Character Callouts? for like, when you pick up a Power-Up, or get hit by a zombie, and then you kill it, or after buying a perk?

228NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Feb 24, 2016 11:36 pm

Naievil

Naievil
Staff
Staff

Douch_Dagger wrote:i have a random suggestion for something if you can probably add in a patch. can you make the coding for Character Callouts? for like, when you pick up a Power-Up, or get hit by a zombie, and then you kill it, or after buying a perk?


What do you mean exactly by character callouts?

http://Naievil.tk

229NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Feb 24, 2016 11:41 pm

Douch_Dagger

Douch_Dagger
Member
Member

Naievil wrote:What do you mean exactly by character callouts?

i mean, when the your character talks. call outs... shout outs.. idk.

230NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Wed Feb 24, 2016 11:46 pm

Naievil

Naievil
Staff
Staff

Douch_Dagger wrote:

i mean, when the your character talks. call outs... shout outs.. idk.

Already implemented (;
There are only a few things done right now, and they are a bit buggy, but we do have Dempsey's voice playing ever so often.
They are all from WAW...but they will be there in the next patch for now. I will have to see what I decide to release with the patch.

http://Naievil.tk

231NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Feb 26, 2016 12:17 am

Naievil

Naievil
Staff
Staff

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 9 0DIZzET

Finally fixed up that shitty PAP texture. Still looks bad...but it will do for now.

Next up is to fix the plus sign from appearing from buying things...never noticed that until now.

Edit: Did it and added some bluelights for PAP:

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 9 YN3SQW9

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 9 RDyUTAH

Also removed that shitty "NO AMMO" from coming up when you don't have a weapon

http://Naievil.tk

232NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Feb 26, 2016 3:00 am

mofu23

mofu23
Mapper
Mapper

Naievil wrote:[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 9 0DIZzET

Finally fixed up that shitty PAP texture. Still looks bad...but it will do for now.

Next up is to fix the plus sign from appearing from buying things...never noticed that until now.

Edit: Did it and added some bluelights for PAP:

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 9 YN3SQW9

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 9 RDyUTAH

Also removed that shitty "NO AMMO" from coming up when you don't have a weapon



Bootiful

233NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Feb 26, 2016 1:50 pm

Naievil

Naievil
Staff
Staff

Some progress on the whole skybox issue...

I took some code from Dquake+ and compared it to NZP. This is the end result:
[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 9 AHJPBPC

Cool right? but the problem is this clipping in the corner:

[PATCH] NZP Unofficial Patch 1.0.5.1 - Page 9 VXpAPrF

All in all a problem but I won't say to use skyboxes until I find the root cause...so you can use them if you want, but don't complain if they don't work the way you like.

http://Naievil.tk

234NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Fri Feb 26, 2016 11:57 pm

SilverFox

SilverFox
Member
Member

I know i dont post much, but...

I just want to say, you guys are doing a wonderful job!

and I am glad the community is still alive and progress is being made.

235NZP Demo Re: [PATCH] NZP Unofficial Patch 1.0.5.1 Sat Feb 27, 2016 1:29 am

redwolf150

redwolf150

SilverFox wrote:I know i dont post much, but...

I just want to say, you guys are doing a wonderful job!

and I am glad the community is still alive and progress is being made.

Do you think making some map in the future beaucause there are the most fontionel of all maps and the maps that as the lest bug?

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