Nazi Zombies Portable Unofficial Patch version 1.0.5
Alright everyone,
Thank you for all of your patience and recommendations with this project, it means a lot.
I would like to thank everyone that has contributed an idea or bug as it has solidified the game's fluidity and flow.
At this point in time, I would like introduce the Nazi Zombies Portable Unofficial Patch version 1.0.5.
We have a SIGNIFICANT amount of changes, so much that the game doesn't feel like the original version. Most bugs have been squashed. An extensive amount of testing has been put into this version so we can eliminate all bugs for your enjoyment.
Here is a list of the major changes:
- Added Pack-a-Punch
- Finalized all regular weapons, including their respected PAP versions (Explosive/Flame/Wonder weapons are still to be fixed, but they are usable)
- Bouncing Betties
- UI Improvements
- Elevators
- Warehouse updates (easter egg, PAP, etc., zombie spawns that work outside of the first room)
- A-nub movement (see below)
- Removed achievements (fixes Round 5 crash)
- Custom Radio Sounds
- Weapon buying text can be hidden
- Teddy bears that remove targets (much like on Wahnsinn on Beta)
- Procore Game Mode
-
Gun Game Game Mode (see below)
- Introduction text (edited BY map maker)
- Endgame entity (to end game by buying it)
- In-game scoreboard (accessed by pause menu)
- Unfinished 3rd person player animations
Unfortunately, I will not be releasing a copy with Dolphin Diving, despite the fact that it's an anticipated feature. It is "included" in the source, but no calls are present (or commented out). It is not fully finished, and I am not going to release a buggy copy.
A-Nub MovementYou are able to use the updated version of a-nub movement in the release by setting the value "0" to in_analog_strafe.
To do this, open "config.cfg" and go to "in_analog_strafe" and edit the "0" to be a "1". You can do this without needing a new EBOOT or anything special besides a text editor.
Gun Game Game ModeSelectable from the main menu, this game mode is much like the game mode associated with the multiplayer versions of Call of Duty. The game features a system where one of a select few of guns (determined by me for the most fun) will be provided for the user at the beginning of a round. Upon finishing the round, they will receive a new weapon. For all purposes, you will an infinite amount of magazines to reload from.
Within this game mode, buying weapons from a wall will be disabled. This does include grenades. Using the mystery box is disabled and the model is actually removed from the level.
Starting at round 15, your weapons will become Pack-a-Punched, and will remain to be Pack-a-Punched after 15 round. You will still be given a newer, Pack-a-Punched version of the original guns you are randomly generated.
The game also has a callable nuke system...where every 1 minute, by double tapping select, the game can call a nuke to destroy any zombies within the level for 1500 points.
This game mode is intended to be a challenge. I wanted to make a fun, silly game for this patch and I hope it suffices.
The Issue
Understandably, using ripped content from other games is a no-no for most homebrew games. This game at its current state has evolved to include these World at War sounds in order to "emulate" a World at War feel. I do pick a side in using ripped content, and therefore I will be releasing two versions of the game: one with these ripped sounds, and another version where the sounds are restored to their ones featured in the original release from December 2014. You are free to pick whichever version you choose, as they both have the same program updates outside of sound differences. Downloads
So at this time I would like to thank you again for helping this come about, and here are your results! Thank you for playing.Nazi Zombies Portable 1.0.5 Clean (original sounds)
Nazi Zombies Portable 1.0.5 Dirty (ripped sounds)
Nazi Zombies Portable 1.0.5 Source Code
Mappers! You can find the "updated" MAPPING .fgd file in the source code